Sunday, December 29, 2013

Triple Threat: Tako-Oni



A huge squid monster from the depths of the ocean. It’s big. It’s squishy. And it wants revenge for all that calamari you ate. If it were in the Atlantic, they’d call it a Kraken...


For Any Game…
ST: 60             HP: 60            Speed: 6.00
DX: 12            Will: 14           Move: 4 (Water Move 10/20)
IQ: 6               Per: 14            Weight: 8 tons.
HT: 12            FP: 12             SM: +4
Dodge: 10       Parry: 11        DR: 6

Beak (14): 3d+2 cutting. Reach C-2.
Constrict (-): Victims who fail to break free from a grapple may be squeezed and suffocated by the tentacle: Roll the Tako-oni’s effective ST 15 vs. the higher of the victim’s ST or HT; victory inflicts crushing damage equal to the margin. In addition, the victim cannot breathe (see Suffocation, p. B436). This counts as an attack. Reach C-3. This assumes one tentacle, if using two tentacles double effective ST. Additional arms beyond the second add +2 for each additional arm.
Ink Squirt (12): No damage. Acc 3. Targets afflicted have a -5 to all Smell rolls and a -10 to all Vision rolls, he is effectively blind! This effects a area of 4-yards originating from the point of impact. Range −/100. The tako-oni is not affected by this attack.
Tentacle (14): 1d+1 crushing. Reach C-3.
Tentacular Arm (14): 3d+3 crushing. Reach C-5.
Tentacle Grapple (14*): No damage, but on further turns can squeeze (Choke or Strangle, p. B370) as ST 27/12* or win a Quick Contest of ST 32/17* against the best of opponent’s ST, DX, Judo, or Wrestling to pull him to its mouth.

Traits:  Ambidexterity; Amphibious; Appearance (Monstrous); Cold-Blooded (50°); Combat Reflexes; Constriction Attack (Weak); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Double-Jointed; Enhanced Water Move 1; Extra Arms 8 (all arms are Extra-Flexible and Weak, 1/4 body ST; two are Long, +2 SM and have Weak, 1/2 body ST); Extra Attack 5; High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance (No Neck, No Vitals; Unliving); Ink Cloud‡; Night Vision 5; No Fine Manipulators; No Legs (Semi-Aquatic); Pressure Support 2; Sharp Beak; Slippery 2; Striker (Limb, Arm; Weak); Subsonic Hearing; Teeth (Sharp); Weak Bite; Weakness (Holy attacks; 1d per minute).
Skills:  Aquabatics-11; Brawling-14; Innate Attack (Breath Weapon)−12; Survival (Open Ocean)-14; Swimming-14; Wrestling-14.
Notes: If the GM is using Intrinsic Fright Check GURPS Horror, (p. 139) Tako-Oni have a modifier of -4.
* Assumes two arms; +2 for each additional arm used.
Ink Cloud: Obscure 5 (Smell; Ink; Area Effect, 4 yards; Defensive; Link, Obscure Vision; Persistent; Ranged) + Obscure 10 (Vision; Ink; Area Effect, 4 yards; Defensive; Link, Obscure Smell; Persistent; Ranged).


For Dungeon Fantasy…
ST: 60             HP: 60            Speed: 6.00
DX: 12            Will: 14           Move: 4 (Water Move 10/20)
IQ: 6               Per: 14            Weight: 8 tons.
HT: 12            FP: 12             SM: +4
Dodge: 10       Parry: 11        DR: 6

Beak (14): 3d+2 cutting. Reach C-2.
Constrict (-): Victims who fail to break free from a grapple may be squeezed and suffocated by the tentacle: Roll the Tako-oni’s effective ST 15 vs. the higher of the victim’s ST or HT; victory inflicts crushing damage equal to the margin. In addition, the victim cannot breathe (see Suffocation, p. B436). This counts as an attack. Reach C-3. This assumes one tentacle, if using two tentacles double effective ST. Additional arms beyond the second add +2 for each additional arm.
Ink Squirt (12): No damage. Acc 3. Targets afflicted have a -5 to all Smell rolls and a -10 to all Vision rolls, he is effectively blind! This effects a area of 4-yards originating from the point of impact. Range −/100. The tako-oni is not affected by this attack.
Tentacle (14): 1d+1 crushing. Reach C-3.
Tentacular Arm (14): 3d+3 crushing. Reach C-5.
Tentacle Grapple (14*): No damage, but on further turns can squeeze (Choke or Strangle, p. B370) as ST 27/12* or win a Quick Contest of ST 32/17* against the best of opponent’s ST, DX, Judo, or Wrestling to pull him to its mouth.

Traits:  Ambidexterity; Amphibious; Appearance (Monstrous); Cold-Blooded (50°); Combat Reflexes; Constriction Attack (Weak); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Double-Jointed; Enhanced Water Move 1; Extra Arms 8 (all arms are Extra-Flexible and Weak, 1/4 body ST; two are Long, +2 SM and have Weak, 1/2 body ST); Extra Attack 5; High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance (No Neck, No Vitals; Unliving); Ink Cloud‡; Night Vision 5; No Fine Manipulators; No Legs (Semi-Aquatic); Pressure Support 2; Sharp Beak; Slippery 2; Striker (Limb, Arm; Weak); Subsonic Hearing; Teeth (Sharp); Weak Bite; Weakness (Holy attacks; 1d per minute).
Skills:  Aquabatics-11; Brawling-14; Innate Attack (Breath Weapon)−12; Survival (Open Ocean)-14; Swimming-14; Wrestling-14.
Classification: Demon.
Notes: None.
* Assumes two arms; +2 for each additional arm used.
Ink Cloud: Obscure 5 (Smell; Ink; Area Effect, 4 yards; Defensive; Link, Obscure Vision; Persistent; Ranged) + Obscure 10 (Vision; Ink; Area Effect, 4 yards; Defensive; Link, Obscure Smell; Persistent; Ranged).


For Monster Hunters…
ST: 60             HP: 60            Speed: 6.00
DX: 12            Will: 14           Move: 4 (Water Move 10/20)
IQ: 6               Per: 14            Weight: 8 tons.
HT: 12            FP: 12             SM: +4
Dodge: 10       Parry: 11        DR: 6

Fright Check: -4.

Beak (14): 3d+2 cutting. Reach C-2.
Constrict (-): Victims who fail to break free from a grapple may be squeezed and suffocated by the tentacle: Roll the Tako-oni’s effective ST 15 vs. the higher of the victim’s ST or HT; victory inflicts crushing damage equal to the margin. In addition, the victim cannot breathe (see Suffocation, p. B436). This counts as an attack. Reach C-3. This assumes one tentacle, if using two tentacles double effective ST. Additional arms beyond the second add +2 for each additional arm.
Ink Squirt (12): No damage. Acc 3. Targets afflicted have a -5 to all Smell rolls and a -10 to all Vision rolls, he is effectively blind! This effects a area of 4-yards originating from the point of impact. Range −/100. The tako-oni is not affected by this attack.
Tentacle (14): 1d+1 crushing. Reach C-3.
Tentacular Arm (14): 3d+3 crushing. Reach C-5.
Tentacle Grapple (14*): No damage, but on further turns can squeeze (Choke or Strangle, p. B370) as ST 27/12* or win a Quick Contest of ST 32/17* against the best of opponent’s ST, DX, Judo, or Wrestling to pull him to its mouth.

Traits:  Ambidexterity; Amphibious; Appearance (Monstrous); Cold-Blooded (50°); Combat Reflexes; Constriction Attack (Weak); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Double-Jointed; Enhanced Water Move 1; Extra Arms 8 (all arms are Extra-Flexible and Weak, 1/4 body ST; two are Long, +2 SM and have Weak, 1/2 body ST); Extra Attack 5; High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance (No Neck, No Vitals; Unliving); Ink Cloud‡; Night Vision 5; No Fine Manipulators; No Legs (Semi-Aquatic); Pressure Support 2; Sharp Beak; Slippery 2; Striker (Limb, Arm; Weak); Subsonic Hearing; Teeth (Sharp); Weak Bite; Weakness (Holy attacks; 1d per minute).
Skills:  Aquabatics-11; Brawling-14; Innate Attack (Breath Weapon)−12; Survival (Open Ocean)-14; Swimming-14; Wrestling-14.
Notes: Use the skills listed under Cryptids in the Know Thy Enemy box in Monster Hunters 1 (p. 16). A tako-oni is a powerful boss monster, and is more than a match for a team of champions.
* Assumes two arms; +2 for each additional arm used.
Ink Cloud: Obscure 5 (Smell; Ink; Area Effect, 4 yards; Defensive; Link, Obscure Vision; Persistent; Ranged) + Obscure 10 (Vision; Ink; Area Effect, 4 yards; Defensive; Link, Obscure Smell; Persistent; Ranged).

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