Angelique Ashur, Jonathan Valerius Baksheesh, Maynard “Alex” Hamilton, & Sergei Romanova June, 18th, 2001, 3:00 pm 41 Hours Since Kidnapping 510 South Bolingbrook Dr., Bolingbrook, IL 60440 The PCs finish a fine meal of beer-battered French fries, micro-brewed ales, and chicken from the Hole in the Wall diner while they figure out there next move. […]
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Boil and Bubble: Diablorising Ritual Path Magic – The Necromancer – Part I
Before I write anything else, let me first say that recreating spellcasting classes from the Diablo series is probably best down as powers (in fact, I’d probably use PK’s Sorcerous Empowerment article). That said, ritual path magic can work quite well too! A few quick notes. First, in the Diabloverse, it’s probably wise to put […]
Continue readingCasting Lots – Part I – Game Session 2
Angelique Ashur, Jonathan Valerius Baksheesh, & Sergei Romanova June, 18th, 2001, 11:30 am 36.5 Hours Since Kidnapping 5841 S Maryland Ave., Chicago, IL 60637 Angelique has Rebecca taken to the University of Chicago Hospitals (her old place of employment before becoming part of Victor’s Sleep Disorders Institute Staff) to be examined. She has both Jonathan […]
Continue readingTriple Threat: Jiangshi
The so-called “hopping corpse” of Chinese legend, it has near-glowing green-white hair, long fingernails, and glowing green eyes. In the day it sleeps in a coffin or hides in a dark place like a cave, attic, basement, etc. At night it hunts its territory finding human beings whose “chi” it devours. For Any Game… ST: […]
Continue readingGamemaster’s Guidepost: How Tough Is It?
Because GURPS is a point-buy system, figuring out what constitutes as a “tough” opponent can be difficult. Not only difficult, it can be downright arcane. There are situations where a 500-point character can have barely any impact on a combat (lots of social and mental advantages), and a 100-pointer absolutely dominates it (purely combat-oriented advantages). […]
Continue readingCasting Lots – Part I – Game Session 1
Franklin Kasseal, Maynard “Alex” Hamilton June, 18th, 2001, 12:00 am 24 Hours Since Kidnapping 676 N Michigan Ave., Chicago, IL 60611 Alex gets a call at midnight telling him he needs to come to police headquarters first, and then to a crime scene at the Omni Hotel in downtown. When he gets to HQ, he […]
Continue readingGURPS101: How Tough Am I? – What HT and FP Mean To My Players
HT is probably one of the most undervalued attributes in GURPS, in my opinion. It is described in the Basic Set (p. 17) as “energy, vitality, stamina, resistance (to poison, disease, radiation, etc.), and basic ‘grit.’” I take that last part as “physical” grit – because grit isn’t just physical (or mental). To get a […]
Continue readingCarpe Blogiem: 2013 – A Year In Review
I’ve decided that I’m going to start doing a “review” of the previous year at the starting of each new year. So, to begin with. Here are the things that went on in 2013 for me: The Good (What I did well or that went well) I had four Pyramidarticles published this year: The Old […]
Continue readingGURPS101: I’m How Smart? – What IQ, Will, and Perception Mean To My Players
Like the previous two installments, this post is all about me (like it always is!), while Peterand Doug talk about GURPS statistics in general, I prefer to dish out my practical experience on the subject. What players in my games tend to take, why they take it, and how often they do. First up, Intelligence. […]
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