Saturday, December 20, 2014

GURPS101: Weird Ritual Path Magic

It's no secret that I like Ritual Path magic, I've talked about it before so I won't go into it again. If you are even remotely familiar with my blog (and I'll assume you are) you know that this is a subject near and dear to my heart - like most magic systems. So what do I mean weird Ritual Path magic? I mean...getting weird.

Adversarial Energy Accumulation
What if gathering energy were not a uncontested task? What if some force or being out there didn't like you stealing energy to do whatever ritual you want to do? (Note: this was inspired by a less-complete system proposed by fellow forumite Anders in a email.

Energy Accumulation as an Invention
Suppose that energy for rituals could only be gathered by special collectors or machines? Or perhaps one-off processes that took into account specific conditions. Maybe gathering energy can only be done during special events like eclipses, celestial alignments, etc. This would make magical energy a extremely precious resource and might be similar to Larry Niven's "The Magic Goes Away."

Energy Accumulation Based on Other Attributes
GURPS Thaumatology has a great section on this (it starts on page 29); but let's see how it applies to Ritual Path magic..

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