Saturday, February 7, 2015

Gamemaster’s Guidepost: Mad as Bones

GURPS Horror introduces Stress and Derangement as a way to keep track of how “mentally” fatigued a character is. However, keeping track of two scores, which function somewhat like Fatigue Points and what penalties they give can be annoying. As a GM, I’ve used Stress and Derangement to great effect – but what about making it simpler to keep track off? Why not use the same model as Hit Points or Fatigue Points, just differently? This post aims to do exactly that with a new statistic “Sanity Points” (well, not new, but new to GURPS!) and rules for how to use them...

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