Tuesday, February 3, 2015

Triple Threat - Gorillaphant



Note: Nymdok dared me to write this up...so I did. Deal with it.


Some madman’s twisted vision, the aptly named “gorillaphant” is part elephant and part gorilla. I think that about says it all.


Any Campaign Setting…
ST: 30             HP: 30            Speed: 6.00
DX: 12            Will: 12           Move: 7/14
IQ: 7               Per: 12            Weight: 2 tons.
HT: 12            FP: 12             SM: +2
Dodge: 10       Parry: 10        DR: 5

Bite (14): 3d+2 crushing. Reach C-1.
Spear (14): 3d+4 impaling. Reach 1-2. If used two-handedly damage becomes 3d+5 impaling and Reach becomes 2-3. If thrown: Acc 2; Range 33/49; RoF 1; Shots T(1); Bulk -6.

Traits: Arm ST +3; Combat Reflexes; Enhanced Move 1 (Ground Speed 14); Low TL (TL2); Peripheral Vision.
Skills:  Brawling-14; Hiking-12; Stealth-12; Spear-14; Survival (Plains)-12; Thrown Weapon (Spear)-14.
Notes: If the GM is using Intrinsic Fright Check from GURPS Horror (p. 139), gorillaphants have a modifier of -1.


For Dungeon Fantasy…
ST: 30             HP: 30            Speed: 6.00
DX: 12            Will: 12           Move: 7/14
IQ: 7               Per: 12            Weight: 2 tons.
HT: 12            FP: 12             SM: +2
Dodge: 10       Parry: 10        DR: 5

Bite (14): 3d+2 crushing. Reach C-1.
Spear (14): 3d+4 impaling. Reach 1-2. If used two-handedly damage becomes 3d+5 impaling and Reach becomes 2-3. If thrown: Acc 2; Range 33/49; RoF 1; Shots T(1); Bulk -6.

Traits: Arm ST +3; Combat Reflexes; Enhanced Move 1 (Ground Speed 14); Low TL (TL2); Peripheral Vision.
Skills:  Brawling-14; Hiking-12; Stealth-12; Spear-14; Survival (Plains)-12; Thrown Weapon (Spear)-14.
Class: Dire Animal.
Notes: Willing to negotiate.


For Monster Hunters…
ST: 40             HP: 30            Speed: 6.00
DX: 12            Will: 12           Move: 7/14
IQ: 7               Per: 12            Weight: 2 tons.
HT: 12            FP: 12             SM: +2
Dodge: 10       Parry: 10        DR: 5

Fright Check: -1

Bite (14): 4d+4 crushing. Reach C-1.
Spear (14): 4d+4 impaling. Reach 1-2. If used two-handedly damage becomes 4d+5 impaling and Reach becomes 2-3. If thrown: Acc 2; Range 43/64; RoF 1; Shots T(1); Bulk -6.

Traits: Arm ST +3; Combat Reflexes; Enhanced Move 1 (Ground Speed 14); Low TL (TL2); Peripheral Vision.
Skills:  Brawling-14; Hiking-12; Stealth-12; Spear-14; Survival (Plains)-12; Thrown Weapon (Spear)-14.
Notes: Use the skills listed under Cryptids in the Know Thy Enemy box in Monster Hunters 1 (p. 16). One gorillaphant is a fair fight for one champion.

1 comment:

  1. See? I may be Guano Loco, but Im not completely useless :)

    Well done!

    Walt

    ReplyDelete