Demonology is the study of demons (and in some places spirits), but it’s also the summoning, binding, castigation, and banishing of such forces. Practitioners are extremely adapt when dealing with such forces and often require a bad reputation (deserving or not). Anyone with a enough willpower can study to be a Demonologist, but the most skilled (high Path skills or Hidden Lore) or those with raw talent (high Magery or Will) tend to be the most successful.
Required Skills: Exorcism, Hidden Lore (Demons or Spirits), Law (Esoteric), Occultism, Mental Strength, and Thaumatology.
Required Paths: Path of Crossroads and Path of Spirit*.
Perks: Accommodating Magic; Attribute Substitution (Will-based spells involving demons); Banish the Slain†; Brute-Force Spell; Convenience Casting (Warding spells); Demonic Sense‡; Discreet Ritual; Gate Experience; Knower of Names; Limited Energy Reserve 1-10; Magical Exorcist¶; Obscure True Name; Path Variation (Spirits); Power Casting; Reduced Footprint; Rule of 17; Sanctum 1-5;
Advantages: Ally (Bound demon or familiar)*; Detect (Demons, Demonic Forces, Hell, etc.)*; Indomitable; Modified ST (Affects Substantial or World-Spanning, Hell)*; Resistant to Demonic Powers; Resistant to Spirit Powers; See Invisible (Demons or Spirit); Striking ST (Accessibly, Demons only, -60%); Unfazeable.
Disadvantages: Enemies (demons); Loner; Odious Personal Habits (Stoic or Enigmatic); Overconfidence; Reputation (demonic collaborator); Stubbornness.
Skills: Alchemy; Diplomacy; Hidden Lore; Intimidation; Interrogation; Knife; Meditation; Observation; Research; Speed-Reading; Teaching; or Writing.
Inherent Modifiers: Bestows a Penalty, rolls to spell resistance.
Greater Effects: 1 (x3).
This ritual tells the location of all demons within 200 yards of him, what type they are, if they are bound to a particular purpose or master, and if hidden via a disguise, reveals the creature beneath if it fails to resist the spell.