Sunday, April 12, 2015

Sicatra - The Twisted Vault - Game Session 3


Adventuring Party
Bashir Al-Sah’a’den (PC – Desert Elf Scout/Holy Warrior of Justice)
Drej the Spider (PC – Half-Elven Dark One Thief/Wizard)
Marko Blinz, Jr. (PC – Dwarf ­– Squire [Secular Squire])
Perilous Moonglow (PC – Unknown Meistersinger/Mystic Swordsman/Thief)
Wrykin (NPC – Human – Barbarian)
Talia Albinus Carnus Severus (PC – Half-Elf – Unknown)
Tanor Rynson (PC – Human ­– Squire [Holy Squire])

Muriss (NPC Ally – Orecile – Animal Companion)
Nebrija Dhamari (NPC Ally – Elf? – Unknown)
Vanor Rynson (NPC – Human ­– Squire [Holy Squire])


Note: This was ran as a MIB demo at my local game store


Weather: 94º F; 9 mph winds from the south; clear skies
Tenth Month, 12th Day, 789 of the Fifth Age
Ahnir Homestead, Al-Madina, Tahwah-Sa

Nebrija manages to create a temporary one-use duplicate of the Hedgestone that once activated will act as a full Hedgestone, but for 48 hours only.  Saying their goodbyes to the Ahnir family, the PCs make their way back to Al-Madina to see if they can rally some townsfolk to head with them to check out the mountains/mines. Ambrose and Torqua volunteer to stay at the Ahnir farmstead to secure the food supply to the town.


Weather: 88º F; 11 mph winds from the south; overcast
Tenth Month, 12th Day, 789 of the Fifth Age
Al-Madina, Tahwah

Once back in town, the PCs encounter a Warband1 and their favorite healer – Talia – is there. Since Perilous and Talia were trained together they catch-up and when Perilous informs her what is happening in the town she convinces Talia to help her even though nearly half of the Warband protests. Rolf and his squires also offer to help further splitting the group. Grabbing supplies from the All-Goods Shoppe, the store-owner manages to foist his young “lay about” son onto the PCs as a henchmen “free of cost” if they teach him a trade. Perilous offers to help him become a bard, which seems to excite the young dwarf and after a visit Skorza’s smithy for some more adventuring gear the party of sets off to visit the mines.


Weather: 88º F; 11 mph winds from the south; overcast
Tenth Month, 12th Day, 789 of the Fifth Age
Old Copper Mines, Al-Madina, Tahwah

Bashir tracks the voidspawn2 from the Ahnir farmstead to the old copper mine. Within minutes they are attacked by dozens of voidspawn in a battle that lasts seemingly forever as the creatures pour endlessly from the mouth of the cave. Eventually, the PCs win and burn the bodies so they don’t contaminate the area. The PCs leave their camels and szith outside protected by a magically conjured watchdog and then head inside. Once inside the PCs are alarmed to find the walls covered in magically phoscerescent mushrooms glowing; the tracks from the voidspawn clear they follow the trail until they encounter a huge cavern that’s perfectly smoothed out with a single outcropping in the middle highly reminiscent of the pedestal and a semi-circular indentation on top. Inside the cavern are two manmade doors – one to the north and one to the west. Stopping a moment to catch their breath they decide which door to enter…

Weather: 88º F; 11 mph winds from the south; overcast
Tenth Month, 12th Day, 789 of the Fifth Age
Old Copper Mines, Al-Madina, Tahwah



1 Warbands are elite mercenary units who serve the church of Nyto and consider of healers, holy warriors, highly trained knights, and the occasional warsinger (who are deemed too rare to use but in the largest of warbands). Honorable, duty-driven, and fearless in battle, a Warband of Nyto is the next best thing to a personal army.
2 Voidspawn are what native Sicatrians refer to Dungeon Fantasy elder things.

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