GURPS Monster Hunters is one of my favorite gaming series of all time – and not just because I got to playtest or have wrote a bunch about it – I genuinely love the premise. I’ve always been partial to the horror genre, especially the kind where the protagonist knock some heads. I still regret not […]
Continue readingMonthly Archives: May 2015
Melee Academy: The Feats of Samson
The Biblical figure of Samson (or “Sampson”) from the Book of Judges (chapters 13 to 16) is an interesting guy. Basically, he’s the Christian version of Heracles (and has interesting ties to that particular mythological figure as well). He did some pretty cool things, things which any PC in any campaign would love to do. […]
Continue readingBoil and Bubble: How to Build a Spell Thief
Recently, Shieldbunny from the Steve Jackson Games forums asked: I’ve been kicking around the idea of building a character based off of the spellthief class in That Other Game. For those of you that don’t know, the idea is a stealthy character that steals the spells from her enemies minds to cast herself. After some […]
Continue readingGamemaster’s Guidepost: Monster Hunters Campaign – The Broken Night
Today’s Gamemaster’s Guidepost is yet another departure from the standard fare I’ve been producing. In fact, it’s a radical from anything I’ve ever posted on my blog. This is something that I’d normally held in reserve for a Pyramid article. But I decided that I have so much already in that grouping that it was […]
Continue readingDesigner’s Notes: The Vanishing Sun
“The Vanishing Sun” was one of those articles that I’d been thinking about for a while. Something peculating in the back of my skull for about a year. I’d gotten the idea while working on some private commissions for a fantasy campaign and thought “Man, wouldn’t it be cool if this was kind of like […]
Continue readingGamemaster’s Guidepost: You Need a +2 or Better Weapon
…I used to hate hearing my DM tell me that phrase. What do you mean this awesome weapon I’ve worked hard for can’t do diddly and squat (and diddly left town with Bo). Oh, it used to make me so mad. I remember actually keeping weapons I’d never use if they were a +3 or better weapon […]
Continue readingGURPS101: Will as HP
Over on the forums, Anders asked: A special type of undead are gastar, who consist entirely of psychic energy. This means that their HP = Will, and each time they get damaged they lose Will as well. And when they reach 0 they are destroyed. The second part is easily covered, but what about them […]
Continue readingThe Hurt Locker: Metatronic Generators for Monster Hunters
GURPS Monster Hunters 5: Applied Xenology is out to day and man it is AWESOME. No, to be fair, I got to see if beforehand so I knew of its awesomeness, but seeing it released is pretty great too. New rules for magic, monsters, and making Monster Hunters totally non-magical if that’s something the GM […]
Continue readingDesigner’s Notes: Outlaws and Arrows
I was one written article away from finishing the wish list in 2014. My brain was starting to become mush, and nothing in the Vault was working for the Wild West theme. Now, some of you might know this, but for the rest: I’m a huge fan of westerns. Huge. Old, new, whatever, their is […]
Continue readingBoil and Bubble: Latin Isn’t the Only Magical Language
During a recent character creation session, two of the three players choose a name based on a Latin word or phrase. One ended up discarding his choice later and the other mixed his up so it was a bit more different. But this made me think, “Why is Latin the first thing that pops up […]
Continue reading