My second published article was a bloody mess. It’s STILL full of mistakes, messed up grammar, and spelling errors. I take it out and look at it when I’m feeling that my work is “good enough” so that I go back to my current work and step up the game. The ideas are still solid […]
Continue readingMonthly Archives: June 2015
GURPS101: It Ain’t Heavy, It’s my Shield
I’m not sure where I got the idea (I’d attribute it if I could), but someone asked why shields didn’t have a minimum ST requirement like other handheld weapons did. That’s actually a really good question. From a game design perspective I understand why it’s been done the way it’s done in GURPS. Think about it, […]
Continue readingCarpe Blogiem: #SJGames Live with Sean and Steven
You need to be watching this! WATCH IT!
Continue readingDesigner’s Notes: It’s Pure Chemistry!
My first published article…man, that brings back memories (good and bad). I’d originally pitched an article to Steven for Epic Magic, but a bunch of life issues happened and made that impossible. It was in that crucible that some of my writing habits were formed (write it on my own time being the chief among […]
Continue readingTriple Threat: Burrowing Scorpion
This giant scorpion has a body nearly six feet long, with a tail that’s equally long and tipped with a deadly stinger. Its pincers can cut a man in half if given enough time. Larger specimens are not unknown. It’s most dangerous feature is its poison which can turn anything it touches into stone, […]
Continue readingThe Hurt Locker: The Shroud of Turin
Even in campaigns that don’t allow methods to resurrect the dead, the very thought of bringing the dead back to life is a compelling hook. Mythology has many places, things, or people that bring back the dead to life, but one of the most interesting is the so-called Shroud of Turin. Supposedly the burial shroud […]
Continue readingDesigner’s Notes: The Gryndel Menace
Sometimes I wake up in the middle of the night with complete rule sets in my head. I’m talking down to the last perk. Sometimes I wake up in the middle of the night screaming because my eyes were just eaten by a monster and now I need to write it up in GURPS or describe […]
Continue readingGamemaster’s Guidepost: Dungeon Fantasy CER-based Treasure
When I wrote “It’s a Threat!” for Pyramid #3/77: Combat one of the things I had in mind was to have a lengthy box explaining how you can turn the CER of a monster into a way to determine what treasure it might have on it. I talked about it a bit here, but didn’t really […]
Continue readingBoil and Bubble: Air Spells for Sorcery
Jason “PK” Levine came up with this clever magic system in Pyramid #3/63: Infinite Worlds II. It garnered some attention when it came out, but hasn’t really seen much then. I think it comes as close as you possibly can to a working powers-based magic system that doesn’t feel like comic-book supers magic. It’s ranked […]
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