Tuesday, June 2, 2015

Carpe Blogiem: Character Creation Oddness


It's been a while since I talked about my GURPS Dungeon Fantasy campaign, Sicatra. So far, it's going quite well for "Act II," though some health issues and bad timing having made it difficult to get together as often as I'd like. First, a little background because this campaign is very unlike most Dungeon Fantasy games. First, for this particular campaign (but not the setting) I used the approach from "Pointless Looting and Slaying." This was intentional, I had THREE new players who had never played GURPS 4th edition and I wanted to take it easy on them. I created a custom creation booklet - like I always do - using Kromm's article as a basis. The premise was pretty simple: everyone would play the earthbound avatar of a deity they would create. They'd fill out a bunch of "fluffy"details (again, another way to let my new players participate more and get used to the game) about their deity: types of worship, dogma, their portfolio, etc. From there we'd detail their character's game stats.

I offered power levels from "semi-divine beings/hero deities" (the lowest ranked deities with maybe one small aspect of realty under their control) all the way up to "primary deities" (the highest ranked deities with maybe one aspect of realty under their control). All active divine abilities would be powered by "ethera points" (the campaigns' version of experience points which were an analog) and I created a "domain mastery" ability that was essentially Control! (a wildcard version of Control). When my players started making their characters nearly all of them choose secondary-level or tertiary-level deities (the most common in the game world). It was kind of mind-boggling. I offered these people unlimited power and they...didn't choose it. Now, I sort of expected this from my regular group, but the choices of my three new players both surprised me and only cemented my decision on adding them to my group. I ended up with 1 Primary, 4 Secondary, and 3 Tertiary deities. Everyone filled out their deity dossiers, we created their characters, and I ran the opening session. It was as close to perfect as you can get on a shake down session for a new campaign. I'm looking forward to the rest of the campaign.

5 comments:

  1. I may be coming in late, but where can I find Kromm's article that you are referring to?

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    1. Sure, it's right here: http://www.warehouse23.com/products/pyramid-number-3-slash-72-alternate-dungeons

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  2. This comment has been removed by a blog administrator.

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  3. Kind of a top-down In Nomine. I like that they chose petty gods.

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    1. Yeah, sort of. It's no so much petty, it was like "Hey, you can play the god of war if you want." "No, I'm good. I want to play the god of monkeys, mischief, and journeys." O.o

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