Thursday, September 3, 2015

GURPS101: The Fifth Attribute

I like to toy around with game mechanics when I create campaign settings. It allows me to make a campaign setting feel unique and give it its own flavor. The rules for a single attribute for all paranormal powers came to me after a discussion on physics (of all things) and how you might apply GUT to the supernatural (a Grand Unified Supernatural Theory if you will). This is what came out of it....

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