Guest Post by Scott "Rocketman" Rochat
GM: After many hard days of travel, you reach Weathertop.
- Lay intelligent clues. (The PCs check out a cafe where a crooked PI was just two hours before. The waitress is still on duty and can give a decent description of him and his lousy tip.)
- Provide research results. (The team’s hacker tries to track a kidnapper’s credit-card charges, to see where he’s been buying gas and food. The GM checks the “schedule” and can show that by now, he’s let Wisconsin and is into Iowa.)
- Enjoy points of collision, when the trails cross. (The PCs prepare to investigate an adult video store. Checking times, the GM realizes their quarry is just leaving it after meeting a contact. A dramatic confrontation results!)