Boil and Bubble: Ritual Path Magic Defense Spells

A couple of quick defensive magic spells for GURPSDay.

Ground Energy

Spell Effects: Lesser Destroy Energy.
Inherent Modifiers: Altered Traits, Damage Resistance (Limited, Energy Attacks).
Greater Effects: 0 (x1).

This spell is usually cast as a charm and gives DR 20 against energy-based attacks as soon as the bearer of the charm is attacked with any energy (e.g. lightning, fire, etc.) and for the next 10 minutes thereafter.

Typical Casting: Lesser Destroy Energy (5) + Lesser Control Magic (5) + Lesser Sense Magic (2) + Altered Traits, Damage Resistance 20 (Limited, Energy Attacks, -20%) (80) + Duration, 10 minutes (1) + Subject Weight, 300 lbs. (3). 95 energy (95×1).

Harden Skin

Spell Effects: Lesser Transform Body.
Inherent Modifiers: Altered Traits, Damage Resistance.
Greater Effects: 0 (x1).

This spell temporarily hardens the subject skin giving them DR 5. This spell lasts for an hour.

Typical Casting: Lesser Transform Body (8) + Altered Traits, Damage Resistance 5 (25) + Duration, 1 hour (3) + Subject Weight, 300 lbs. (3). 39 energy (39×1).

Ironguard

Spell Effects: Greater Destroy Matter.
Inherent Modifiers: Damage, External Crushing (Armor Divisor, 2; Contact Agent).
Greater Effects: 1 (x3).

Any metal weapon that makes contact with your skin immediately takes 10d+2(2) crushing damage. If this is enough to destroy the weapon completely (reduce it to -HPx5) it disintegrates  into harmless dust. This can be cast as a blocking spell if so desired but is usually a charm. If a charm add +15 energy to the cost below. This spell lasts for 10 minutes.

Typical Casting: Greater Destroy Matter (5) + Damage, 10d+2 External Crushing (Armor Divisor, 2, +50%; Contact Agent, -40%) (10) + Duration, 10 minutes (1) + Subject Weight, 300 lbs. (3). 57 energy (19×3).

Reflexive Reflexes

Spell Effects: Greater Strengthen Body x2.
Inherent Modifiers: Altered Traits, Luck (Defensive) + Bestows a Bonus, Active Defense Rolls.
Greater Effects: 2 (x5).

This spell is unusually cast as a charm and activates the first time the bearer is attacked and fails an Active Defense roll. The subject immediately gets to make two more rolls at +2 and takes the best roll.

Typical Casting: Greater Strengthen Body (3) + Greater Strengthen Body (3) + Lesser Control Magic (5) + Lesser Sense Magic (2) + Altered Traits, Luck (Defensive, -20%)  (12) + Bestows a Bonus, +2 on Active Defense Rolls (10) + Subject Weight, 300 lbs. (3). 190 energy (38×5).

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