Gamemaster’s Guidepost – Framing Your Preferences, Part II

Continuing my previous post in this three part series. Previously, we talked about framing their preferences as concerns their characters (e.g., how much combat they wanted in the campaign on a per session basis). Basically, how the players expect their characters to react to the campaign world Today I talk about framing the player’s preferences concerning the campaign world. That […]

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Gamemaster’s Guidepost: Shut up and Roll!

Player: “Okay, this is a -4 to my roll because of posture, another -2 for attacking a side hex…”GM: “Shouldn’t I be doing this?”Player: “Oh, I was just helping…okay, and another -4 to range…”GM: “No. Stop. Just roll.”Player: “But…but the modifiers.”GM: “I know the modifiers – you make the rolls.” Even in realistic GURPS games (of […]

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Gamemaster’s Guidepost: The Ecology of Giant Spiders in Dungeon Fantasy, Part I

Spiders in the night Creeping round the walls Now you’ll feel him Crawling over you -Ozzy Osborne Guest Post by Anders Starmark Giant spiders are among the most terrifying monsters in the Dungeon Fantasy world. A giant spider is black, with a huge abdomen and eight hairy legs. They have a small head with powerful mandibles […]

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Gamemaster’s Guidepost: Beyond the Hack n’ Slash

Guest Post by +Alex Raymond Dungeon Fantasy is, for many, a synonym for RPGs altogether. The whole concept of a skilled party that scourges through catacombs and bandits for a greater goal is no stranger to anyone slightly acquainted with roleplaying games. GURPS presents us with the blessed versatility and genericity that we all learned to […]

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