Triple Threat – Cruciati Demon

Note: the following creature came from a nightmare I had. Thought I’d share.

Cruciati Demon
Cruciati demons are tall humanoid (about 6’ is average) beings that have deep black skin with blood-colored splotches all over there body. Numerous chains hang from their flesh, embedded in skin and bone with hooks or piercings. From the chains are razorblades, meat hooks, and other unpleasant sharp objects. The torturers of Hell, cruciati, delight in causing pain in others (which isn’t always physical pain). Moreover, their very gaze or touch can cause a searing agony so deep that it affects the very soul. Rarely are they seen outside of Hell, but when they are they are almost never found along – liking to travel in groups of 3 to 6 (called a “despair”). Their Long Spines advantage represent the fact that they have numerous sharp implements embedded in their body and those that grapple them can be injured by them.
Any Campaign Setting…
ST: 20             HP: 20            Speed: 7.00
DX: 15            Will: 17           Move: 7
IQ: 12             Per: 15            Weight: 200 lbs.
HT: 12            FP: 12             SM: 0
Dodge: 11       Parry: 12        DR: 6
Bite (17): 2d cutting. Reach C.
Dolorous Gaze/Touch (Resisted by the lower of HT or Will-5): Failure results in the target being in agony (p. B428) for as long as the cruciati concentrates or touches the target, and for another 1d x (margin of failure) seconds afterward. This affects even beings that have High Pain Threshold or are otherwise resistant to physical pain!
Flesh Chain (17): 3d+5 cutting, impaling, or crushing. Reach 1-5. Parried at -4, blocked at -2, and may entangle or disarm if parried. Otherwise treat as a kusari (p. B406). This attack counts as a touch for its Dolorous Touch ability.
Flesh Chain Grapple (15): No damage, but on further turns can squeeze (Choke or Strangle, p. B370) as ST 17. This assumes the use of only a single chain, using two increases ST to 22, three gives ST 24, and four gives ST 26. Each additional arm beyond the first gives a +2 bonus to skill. This attack counts as a touch for its Dolorous Touch ability.
Punch (17): 2d cutting. Reach C. This attack counts as a touch for its Dolorous Touch ability.
Rend (17): Once a target has been grappled by two or more Flesh Chains, the cruciati can attempt to pull the target in opposite directions. This requires a skill roll against the higher of the target’s ST or HT, success inflicts a number of points of crushing damage equal to the demon’s margin. Additionally, treat this attack as a cutting attack for the purposes of seeing if a limb or extremity is dismembered.
Traits: Accessory (Torturer’s Kit); Affected by Magnetism; Appearance (Monstrous); Bloodlust (6); Cannot Float; Claws (Sharp); Clinging (Move 5); Combat Reflexes; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Dread (Holy Ground); Dread (Religious Symbols; Cannot Be Trapped); Extra Arm 4 (Extra-Flexible, Long, SM 5);  Extra Attack 2 (Chain attacks only); High Manual Dexterity 4; Immunity to Metabolic Hazards; Immunity to Pain (Cosmic); Indomitable; Injury Reduction (Damage Reduction 2; Cutting or Impaling damage only); Injury Tolerance (Homogenous; No Blood); Intolerance (Religious or holy people and places); Pacifism (Cannot Harm Innocents; Accessibility, Prevents direct harm of truly good folk only, -50%); Sadism (6); Social Stigma (Demon); Spines (Long; 1d impaling, Reach C); Teeth (Sharp); Unaging; Weakness (Holy attacks; 1d per minute).
Skills: Brawling-17; Innate Attack (Gaze)-15; Interrogation-18; Intimidation-17; Kusari-17; Physiology-14; Wrestling-17.
Notes: If the GM is using Intrinsic Fright Check GURPS Horror, (p. 139) Cruciati have a modifier of -3.

For Dungeon Fantasy…
ST: 20             HP: 20            Speed: 7.00
DX: 15            Will: 17           Move: 7
IQ: 12             Per: 15            Weight: 200 lbs.
HT: 12            FP: 12             SM: 0
Dodge: 11       Parry: 12        DR: 3
Bite (17): 2d cutting. Reach C.
Dolorous Gaze/Touch (Resisted by the lower of HT or Will-5): Failure results in the target being in agony (p. B428) for as long as the cruciati concentrates or touches the target, and for another 1d x (margin of failure) seconds afterward. This affects even beings that have High Pain Threshold or are otherwise resistant to physical pain!
Flesh Chain (17): 3d+5 cutting, impaling, or crushing. Reach 1-5. Parried at -4, blocked at -2, and may entangle or disarm if parried. Otherwise treat as a kusari (p. B406). This attack counts as a touch for its Dolorous Touch ability.
Flesh Chain Grapple (15): No damage, but on further turns can squeeze (Choke or Strangle, p. B370) as ST 17. This assumes the use of only a single chain, using two increases ST to 22, three gives ST 24, and four gives ST 26. Each additional arm beyond the first gives a +2 bonus to skill. This attack counts as a touch for its Dolorous Touch ability.
Punch (17): 2d cutting. Reach C. This attack counts as a touch for its Dolorous Touch ability.
Rend (17): Once a target has been grappled by two or more Flesh Chains, the cruciati can attempt to pull the target in opposite directions. This requires a skill roll against the higher of the target’s ST or HT, success inflicts a number of points of crushing damage equal to the demon’s margin. Additionally, treat this attack as a cutting attack for the purposes of seeing if a limb or extremity is dismembered.
Traits: Accessory (Torturer’s Kit); Affected by Magnetism; Appearance (Monstrous); Bloodlust (6); Cannot Float; Claws (Sharp); Clinging (Move 5); Combat Reflexes; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Dread (Holy Ground); Dread (Religious Symbols; Cannot Be Trapped); Extra Arm 4 (Extra-Flexible, Long, SM 5);  Extra Attack 2 (Chain attacks only); High Manual Dexterity 4; Immunity to Metabolic Hazards; Immunity to Pain (Cosmic); Indomitable; Injury Reduction (Damage Reduction 2; Cutting or Impaling damage only); Injury Tolerance (Homogenous; No Blood); Intolerance (Religious or holy people and places); Pacifism (Cannot Harm Innocents; Accessibility, Prevents direct harm of truly good folk only, -50%); Sadism (6); Social Stigma (Demon); Spines (Long; 1d impaling, Reach C); Teeth (Sharp); Unaging; Weakness (Holy attacks; 1d per minute).
Skills: Brawling-17; Innate Attack (Gaze)-15; Interrogation-18; Intimidation-17; Kusari-17; Physiology-14; Wrestling-17.
Class: Demon.
Notes: Unwilling to Negotiate. Truly Evil. Some have enchanted chains or ones made of meteoric iron (GURPS Dungeon Fantasy 1: Adventurers, p. 27), worth $1,400. Enchanted chains’ cost are determined by the GM.


For Monster Hunters…
ST: 20             HP: 20            Speed: 7.00
DX: 15            Will: 17           Move: 7
IQ: 12             Per: 15            Weight: 200 lbs.
HT: 12            FP: 12             SM: 0
Dodge: 11       Parry: 12        DR: 12 (Hardened 1)
Fright Check: -3
Bite (15): 2d cutting. Reach C. (-2 to Active Defenses).
Dolorous Gaze/Touch (Resisted by the lower of HT or Will-5): Failure results in the target being in agony (p. B428) for as long as the cruciati concentrates or touches the target, and for another 1d x (margin of failure) seconds afterward. This affects even beings that have High Pain Threshold or are otherwise resistant to physical pain!
Flesh Chain (15): 3d+5(2) cutting, impaling, or crushing. Reach 1-5. Parried at -4, blocked at -2, and may entangle or disarm if parried. Otherwise treat as a kusari (p. B406). This attack counts as a touch for its Dolorous Touch ability. (-2 to Active Defenses).
Flesh Chain Grapple (15): No damage, but on further turns can squeeze (Choke or Strangle, p. B370) as ST 17. This assumes the use of only a single chain, using two increases ST to 22, three gives ST 24, and four gives ST 26. Each additional arm beyond the first gives a +2 bonus to skill. This attack counts as a touch for its Dolorous Touch ability. (-1 to Active Defenses).
Punch (15): 2d cutting. Reach C. This attack counts as a touch for its Dolorous Touch ability. (-2 to Active Defenses).
Rend (17): Once a target has been grappled by two or more Flesh Chains, the cruciati can attempt to pull the target in opposite directions. This requires a skill roll against the higher of the target’s ST or HT, success inflicts a number of points of crushing damage equal to the demon’s margin. Additionally, treat this attack as a cutting attack for the purposes of seeing if a limb or extremity is dismembered.
Traits: Accessory (Torturer’s Kit); Affected by Magnetism; Appearance (Monstrous); Bloodlust (6); Cannot Float; Claws (Sharp); Clinging (Move 5); Combat Reflexes; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Dread (Holy Ground); Dread (Religious Symbols; Cannot Be Trapped); Extra Arm 4 (Extra-Flexible, Long, SM 5);  Extra Attack 2 (Chain attacks only); High Manual Dexterity 4; Immunity to Metabolic Hazards; Immunity to Pain (Cosmic); Indomitable; Injury Reduction (Damage Reduction 2; Cutting or Impaling damage only); Injury Tolerance (Homogenous; No Blood); Intolerance (Religious or holy people and places); Pacifism (Cannot Harm Innocents; Accessibility, Prevents direct harm of truly good folk only, -50%); Sadism (6); Social Stigma (Demon); Spines (Long; 1d impaling, Reach C); Teeth (Sharp); Unaging; Weakness (Holy attacks; 1d per minute).
Skills: Brawling-19; Innate Attack (Gaze)-17; Interrogation-20; Intimidation-19; Kusari-19; Physiology-14; Wrestling-19.
Notes: Affected by Path of Spirit. Turned Using True Faith. Use the skills listed under Demons in the Know Thy Enemy box in Monster Hunters 1 (p. 16). One Cruciati is a fair fight for one or two champions.
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