Triple Threat: Guggie

Guggies are huge, hairy giants with a vertically split mouth and long spindly arms like that of an orangutan ending with four hands (two on each arm) instead of the regular two. The gods have banished the Guggies  to the Netherworld for the performance of horrific rituals. Guggies will happily eat any strangers they encounter, crushing them in their filthy paw’s before dismembering them into manageable chunks. Guggies communicate via complex facial expressions and have no spoken language.

For Any Game…
ST: 35                    HP: 35                   Speed: 6.00
DX: 11                   Will: 10                Move: 10/20
IQ: 10                    Per: 11                  Weight: 3 tons
HT: 13                   FP: 13                    SM: +3
Dodge: 10             Parry: 10              DR: 11

Bite (13): 4d-9 cut. Reach C-2.
Claws (13): 4d-1 cut. Reach C-3.
Stomp (10): 4d+4 cr. Reach C-1. This attack can only be used against SM 0 or smaller opponents, or SM+1 or larger opponents who are laying down or who are prone.
Traits:  Acute Taste and Smell 3; Ambidexterity; Appearance (Ugly); Bloodlust (12); Cannot Speak; Combat Reflexes; Dark Vision; Discriminatory Smell; Discriminatory Taste; Extra Hands (4 hands); Gluttony (9); High Pain Threshold; Long Arms (+1 SM); Odious Racial Habit (Eats other sapients); Overconfidence (9); Reduced Consumption 2 (Cast-Iron Stomach); Regeneration (Slow); Resistant to Sickness (+3); Unfazeable; Weak Bite.
Skills:  Brawling-13; Wrestling-13.
Notes: Vertical split mouth; Horizontal (goat-like) pupils. If the GM is using Intrinsic Fright Check GURPS Horror, (p. 139) Guggies have a modifier of -4.

For Dungeon Fantasy
ST: 35                    HP: 35                   Speed: 6.00
DX: 11                   Will: 10                Move: 10/20
IQ: 10                    Per: 11                  Weight: 3 tons
HT: 13                   FP: 13                    SM: +3
Dodge: 10             Parry: 10              DR: 11

Bite (13): 4d-9 cut. Reach C-2.
Claws (13): 4d-1 cut. Reach C-3.
Stomp (10): 4d+4 cr. Reach C-1. This attack can only be used against SM 0 or smaller opponents, or SM+1 or larger opponents who are laying down or who are prone.
Traits:  Acute Taste and Smell 3; Ambidexterity; Appearance (Ugly); Bloodlust (12); Cannot Speak; Combat Reflexes; Dark Vision; Discriminatory Smell; Discriminatory Taste; Extra Hands (4 hands); Gluttony (9); High Pain Threshold; Long Arms (+1 SM); Odious Racial Habit (Eats other sentients); Overconfidence (9); Reduced Consumption 2 (Cast-Iron Stomach); Regeneration (Slow); Resistant to Sickness (+3); Unfazeable; Weak Bite.
Skills:  Brawling-13; Wrestling-13.
Class: Mundane.
Notes: Vertical split mouth; Horizontal (goat-like) pupils. Per 18 for smelling hidden foes. Add +1 per hand used to grapple an opponent beyond the first if that opponent doesn’t exceed their BL (235 lbs) or SM-3, whichever is more advantageous to them. Will occasionally negotiate. Guggie chieftains have Leadership and Tactics at 10+.

For Monster Hunters
ST: 35                    HP: 35                   Speed: 6.00
DX: 11                   Will: 10                Move: 10/20
IQ: 10                    Per: 11                  Weight: 3 tons
HT: 13                   FP: 13                    SM: +3
Dodge: 10             Parry: 10              DR: 11

Fright Check: -4

Bite (13): 4d-9 cut. Reach C-2.
Claws (13): 4d-1 cut. Reach C-3.
Stomp (10): 4d+4 cr. Reach C-1. This attack can only be used against SM 0 or smaller opponents, or SM+1 or larger opponents who are laying down or who are prone.

Traits:  Acute Taste and Smell 3; Ambidexterity; Appearance (Ugly); Bloodlust (12); Cannot Speak; Combat Reflexes; Dark Vision; Discriminatory Smell; Discriminatory Taste; Extra Hands (4 hands); Gluttony (9); High Pain Threshold; Long Arms (+1 SM); Odious Racial Habit (Eats other sentients); Overconfidence (9); Reduced Consumption 2 (Cast-Iron Stomach); Regeneration (Slow); Resistant to Sickness (+3); Unfazeable; Weak Bite.
Skills:  Brawling-13; Wrestling-13.
Notes: Vertical split mouth; Horizontal (goat-like) pupils. Add +1 per hand used to grapple an opponent beyond the first if that opponent doesn’t exceed their BL (235 lbs) or SM-3, whichever is more advantageous to them. Guggies are considered a form of demon thus Hidden Lore (Demons) is the skill used to identify. Two to three champions should be able to handle a single Guggie.

Posted in Triple Threat and tagged , , , , .

Leave a Reply