Triple Threat – Wendigo

Wendigo
Wendigo are terrifying shapeshifters who were once human, but through accident or choice ate human flesh. Over time the more they ate the more they craved until eventually, they became inhuman creatures who only look like human beings – but only on the outside. Wendigo tend to travel alone or in pairs ­– more rarely they’ll travel in packs, but only if a Windwalker is leading them (a avatar of the northern spirit by the same name which curses them for eating human flesh even as it embraces them). Windwalkers can turn normal folk who have never tasted human flesh by merely biting them at which point they will suffer from Wendigo Sickness.
Any Campaign Setting…
Beast-Form
ST: 25             HP:25             Speed: 7.00
DX: 12            Will: 10           Move: 11
IQ: 10             Per:16            Weight: 180 lbs.
HT: 12            FP: 16             SM: 0
Dodge: 11       Parry: 10        DR: 7 (Tough Skin)
Bite (14): 2d+3 cutting. Reach C.
Claws (14): 2d+4 impaling. Reach C.
Improvised Weapon (7): Based on Damage 2d+2/5d-1.
Traits: As human form, plus Appearance (Monstrous); Bad Smell; Bestial; Super Jump 2; Supernatural Features (Gaunt, Glowing Eyes; Long Tongue; Malformed Feet); Temperature Tolerance 8 (Cold); Terrain Adaptation (Snow); Terror (Sound; -3 to Fright Checks); and Social Stigma (Monster).
Skills: As human form, but increase Survival (Arctic) and Tracking to 20.
Notes: As human form.
Human-Form
ST: 20             HP:20             Speed: 7.00
DX: 12            Will: 10           Move: 11
IQ: 10             Per:14            Weight: 180 lbs.
HT: 12            FP: 16             SM: 0
Dodge: 11       Parry: 10        DR: 7 (Tough Skin)
Punch (14): 2d+1 crushing. Reach C.
Improvised Weapon (7): Based on Damage 2d-1/3d+2.
Traits: Alternate Form (Beastly Form; Active Change; Reduced Time 1); Combat Reflexes; Callous; Dependency (Human Flesh; Daily; Aging; Substitution, Animal Flesh); Dark Vision; Discriminatory Smell (Emotion Sense); Fearlessnesses 5; Gluttony (12); Hard to Kill 2; Hard to Subdue 2; High Pain Threshold; Increased Consumption 1; Mimicry; Odious Racial Habit (Eats Human Beings); Overconfidence (12); Penetrating Voice; Regeneration (Regular or Fast*); Regrowth; Resistant to Metabolic Hazards (+8); Silence 2 (Dynamic); Smells faintly of raw meat; Supernatural Durability (Fire; Not immune to pain); Uncontrollable Appetite (12) (Human Flesh);  Vulnerability (Cutting Attacks to the Neck x2); Vulnerability (Fire x2).
Skills: Brawling-14; Stealth-18†; Survival (Arctic)-14; Tracking-18‡; other skills as the GM deems appropriate.
Notes: Taboo Trait: Fat, Overweight, or Very Fat. If the GM is using Intrinsic Fright Check from GURPS Horror (p. 139), wendigo have a modifier of -4 in beast-form and 0 in their human form (but only if they reveal they aren’t human).
* This assumes that the wendigo must eat at least 10 pounds of meat per day. They can live off of animal flesh; make a HT roll, success means you can eat that particular type of meat; failure means you lose one point of HT; critical failure results in retching (p. B429). If he eats twice this amount, his Regeneration temporarily kicks into overdrive. This is priced as a alternate ability of Regeneration (Regular) and is essentially: Regeneration (Fast; Trigger, excess human flesh, -30%) [7]. This does not apply to wendigo who eat only animal flesh.
† Includes +4 bonus from Silence.

‡ Includes +4 bonus from Discriminatory Smell.
For Dungeon Fantasy…
Beast-Form
ST: 25             HP:25             Speed: 7.00
DX: 12            Will: 10           Move: 11
IQ: 10             Per:16            Weight: 180 lbs.
HT: 12            FP: 16             SM: 0
Dodge: 11       Parry: 10        DR: 7 (Tough Skin)
Bite (14): 2d+3 cutting. Reach C.
Claws (14): 2d+4 impaling. Reach C.
Improvised Weapon (7): Based on Damage 2d+2/5d-1.
Traits: As human form, plus Appearance (Monstrous); Bad Smell; Bestial; Super Jump 2; Supernatural Features (Gaunt, Glowing Eyes; Long Tongue; Malformed Feet); Temperature Tolerance 8 (Cold); Terrain Adaptation (Snow); Terror (Sound; -3 to Fright Checks); and Social Stigma (Monster).
Skills: As human form, but increase Survival (Arctic) and Tracking to 20.
Notes: As human form.
Human-Form
ST: 20             HP:20             Speed: 7.00
DX: 12            Will: 10           Move: 11
IQ: 10             Per:14            Weight: 180 lbs.
HT: 12            FP: 16             SM: 0
Dodge: 11       Parry: 10        DR: 7 (Tough Skin)
Punch (14): 2d+1 crushing. Reach C.
Improvised Weapon (7): Based on Damage 2d-1/3d+2.
Traits: Alternate Form (Beastly Form; Active Change; Reduced Time 1); Combat Reflexes; Callous; Dependency (Human Flesh; Daily; Aging; Substitution, Animal Flesh); Dark Vision; Discriminatory Smell (Emotion Sense); Fearlessnesses 5; Gluttony (12); Hard to Kill 2; Hard to Subdue 2; High Pain Threshold; Increased Consumption 1; Mimicry; Odious Racial Habit (Eats Human Beings); Overconfidence (12); Penetrating Voice; Regeneration (Regular or Fast*); Regrowth; Resistant to Metabolic Hazards (+8); Silence 2 (Dynamic); Smells faintly of raw meat; Supernatural Durability (Fire; Not immune to pain); Uncontrollable Appetite (12) (Human Flesh);  Vulnerability (Cutting Attacks to the Neck x2); Vulnerability (Fire x2).
Skills: Brawling-14; Stealth-18†; Survival (Arctic)-14; Tracking-18‡; other skills as the GM deems appropriate.
Classification: Mundane.
Notes: Taboo Trait: Fat, Overweight, or Very Fat.
* This assumes that the wendigo must eat at least 10 pounds of meat per day. They can live off of animal flesh; make a HT roll, success means you can eat that particular type of meat; failure means you lose one point of HT; critical failure results in retching (p. B429). If he eats twice this amount, his Regeneration temporarily kicks into overdrive. This is priced as a alternate ability of Regeneration (Regular) and is essentially: Regeneration (Fast; Trigger, excess human flesh, -30%) [7]. This does not apply to wendigo who eat only animal flesh.
† Includes +4 bonus from Silence.
‡ Includes +4 bonus from Discriminatory Smell.
For Monster Hunters…
Beast-Form
ST: 25             HP:25             Speed: 7.00
DX: 12            Will: 10           Move: 11
IQ: 10             Per:16            Weight: 180 lbs.
HT: 12            FP: 16             SM: 0
Dodge: 11       Parry: 10        DR: 7 (Tough Skin)
Fright Check: -4
Bite (14): 2d+3 cutting. Reach C.
Claws (14): 2d+4 impaling. Reach C.
Improvised Weapon (7): Based on Damage 2d+2/5d-1.
Traits: As human form, plus Appearance (Monstrous); Bad Smell; Bestial; Super Jump 2; Supernatural Features (Gaunt, Glowing Eyes; Long Tongue; Malformed Feet); Temperature Tolerance 8 (Cold); Terrain Adaptation (Snow); Terror (Sound; -3 to Fright Checks); and Social Stigma (Monster).
Skills: As human form, but increase Survival (Arctic) and Tracking to 20.
Notes: As human form.
Human-Form
ST: 20             HP:20             Speed: 7.00
DX: 12            Will: 10           Move: 11
IQ: 10             Per:14            Weight: 180 lbs.
HT: 12            FP: 16             SM: 0
Dodge: 11       Parry: 10        DR: 7 (Tough Skin)
Fright Check: 0
Punch (14): 2d+1 crushing. Reach C.
Improvised Weapon (7): Based on Damage 2d-1/3d+2.
Traits: Alternate Form (Beastly Form; Active Change; Reduced Time 1); Combat Reflexes; Callous; Dependency (Human Flesh; Daily; Aging; Substitution, Animal Flesh); Dark Vision; Discriminatory Smell (Emotion Sense); Fearlessnesses 5; Gluttony (12); Hard to Kill 2; Hard to Subdue 2; High Pain Threshold; Increased Consumption 1; Mimicry; Odious Racial Habit (Eats Human Beings); Overconfidence (12); Penetrating Voice; Regeneration (Regular or Fast*); Regrowth; Resistant to Metabolic Hazards (+8); Silence 2 (Dynamic); Smells faintly of raw meat; Supernatural Durability (Fire; Not immune to pain); Uncontrollable Appetite (12) (Human Flesh);  Vulnerability (Cutting Attacks to the Neck x2); Vulnerability (Fire x2).
Skills: Brawling-14; Stealth-18†; Survival (Arctic)-14; Tracking-18‡; other skills as the GM deems appropriate.
Notes: Taboo Trait: Fat, Overweight, or Very Fat. Use the skills listed under Lycanthropes in the Know Thy Enemy box in Monster Hunters 1 (p. 16). One wendigo is a fair fight for one champion with access to burning attacks – otherwise two to three champions is without them..
* This assumes that the wendigo must eat at least 10 pounds of meat per day. They can live off of animal flesh; make a HT roll, success means you can eat that particular type of meat; failure means you lose one point of HT; critical failure results in retching (p. B429). If he eats twice this amount, his Regeneration temporarily kicks into overdrive. This is priced as a alternate ability of Regeneration (Regular) and is essentially: Regeneration (Fast; Trigger, excess human flesh, -30%) [7]. This does not apply to wendigo who eat only animal flesh.
† Includes +4 bonus from Silence.
‡ Includes +4 bonus from Discriminatory Smell.
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