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GURPS101: Alternate Climbing Rules - Ravens N' Pennies
In my Chronicles of Ceteri campaign I ran a “mini-game” that was basically a mash-up of rules from GURPS Technical Grappling and some ideas I had. Here they are for use by others. The Basics Each round make a ST- or DX-based Climbing roll (whichever is better). Success means you roll your thrust damage for “climbing points” (CP). Add […]
Christopher R. Rice