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The Hurt Locker: Doodads and Gewgaws, Part I - Ravens N' Pennies
No adventurer or hero can carry everything they need. GURPS allows you a extremely broad choice of gear thanks to its many catalogues and tech-books – but what if you really need a bunch of paperclips and you’re not near an office? Or you need to make a repair to an engine and you’ve got no […]
Christopher R. Rice