Triple Threat: Fluttermouth

 [The following creature is  from a nightmare I had. Enjoy.]

A strange creature the fluttermouth begins life as a large fungal bloom the size of a basketball and continue this way until encountering a living being at which point they eject huge numbers of spores. Once they’ve infested a living being they grow until they reach the size of small maggot-like grabs. After eating a hundred times their weight in the hosts flesh they borrow out of the skin and leave the host crawling off to form a chrysalis. Emerging from the cocoon, they look like a strange cross between an ambulatory mushroom and a psychedelic colored butterfly. They posses no eyes or ears, though a large mouth filled with needle-like teeth that seems to cover their whole face. Specimens range from the size of actual butterfly to the size of a large dog! When the fluttermouth dies their body rapidly decomposes and eventually becomes a fungal bloom. This can also happen if they suffer a massive amount of damage from a source of heat or fire that is enough to kill them. Their bite (or touching their skin) can cause severe hallucinations that can last for hours in addition to injecting spores (which become grubs as above) into their target. Fluttermouths subsist almost entirely on bone marrow, which they suck out of their target, but also like to eat internal organs.

For Any Game…

ST: 6               HP: 6              Speed: 5.00
DX: 11            Will: 10           Move: 3 (12 Air)
IQ: 2               Per: 11            Weight: 25 lbs.
HT: 10            FP: 10             SM: -3
Dodge: 8         Parry: N/A     DR: 0

Bite (11): 1d impaling. If a target takes more than 1/3 their HP in damage from a fluttermouth bite they immediately begin hallucinating (suffering all the effects list on p. B429) until they are fully healed of the damage. In addition to the hallucinations those bitten by a fluttermouth must make a HT (-1 per 2 HP suffered) roll, failure means he is infected by the spores carried in the creature’s salvia. The effects of the spores do not appear till 24 hours later, at which point the victim suffers 1 point of toxic damage with a one-hour cycle for the next 24 hours. At the end of the last cycle the now fully grown grubs seek to exit their host via the skin inflicting 2d of injury and prompting a Fright Check!

Traits:  3D Spatial Sense; Appearance (Ugly); Easy to Kill 1; Extra Legs (Six Legs; Cannot Kick); Flight (Winged); Fragile (Explosive; Flammable)*; Horizontal; Immunity to Telepathy; Immunity to Poison; No Legs (Aerial); No Physical Attack (Arms)†; Restricted Diet (Bone Marrow; Substitution); Striking ST 5 (Bite only); Wild Animal.
Skills:  Stealth-10.
Notes: Technically a mobile form of fungus. Always fights to the death. If the GM is using Intrinsic Fright Check GURPS Horror, (p. 139) fluttermouths have a modifier of +0.
* On any critical failure on a major wound or if you fail your HT roll by 2 or more to avoid death, the creature explodes. This roll is at -3 for a burning or explosive attack or if an attack struck the vitals, -6 if both. This inflicts 3d+2 crushing damage with the explosion modifier. Use the rules under the bite entry to determine if further infection is possible from the damage sustained by this attack.
† See Modifying Beings With One or Two Arms under Extra Arms (p. B53).

For Dungeon Fantasy…
ST: 6               HP: 6              Speed: 5.00
DX: 11            Will: 10           Move: 3 (12 Air)
IQ: 2               Per: 11            Weight: 25 lbs.
HT: 10            FP: 10             SM: -3
Dodge: 8         Parry: N/A     DR: 0

Bite (11): 1d impaling. If a target takes more than 1/3 their HP in damage from a fluttermouth bite they immediately begin hallucinating (suffering all the effects list on p. B429) until they are fully healed of the damage. In addition to the hallucinations those bitten by a fluttermouth must make a HT (-1 per 2 HP suffered) roll, failure means he is infected by the spores carried in the creature’s salvia. The effects of the spores do not appear till 24 hours later, at which point the victim suffers 1 point of toxic damage with a one-hour cycle for the next 24 hours. At the end of the last cycle the now fully grown grubs seek to exit their host via the skin inflicting 2d of injury and prompting a Fright Check!

Traits:  3D Spatial Sense; Appearance (Ugly); Easy to Kill 1; Extra Legs (Six Legs; Cannot Kick); Flight (Winged); Fragile (Explosive; Flammable)*; Horizontal; Immunity to Telepathy; Immunity to Poison; No Legs (Aerial); No Physical Attack (Arms)†; Restricted Diet (Bone Marrow; Substitution); Striking ST 5 (Bite only); Wild Animal.
Skills:  Stealth-10.
Classification: Plant.
Notes: Technically a mobile form of fungus. Always fights to the death.
* On any critical failure on a major wound or if you fail your HT roll by 2 or more to avoid death, the creature explodes. This roll is at -3 for a burning or explosive attack or if an attack struck the vitals, -6 if both. This inflicts 3d+2 crushing damage with the explosion modifier. Use the rules under the bite entry to determine if further infection is possible from the damage sustained by this attack.
† See Modifying Beings With One or Two Arms under Extra Arms (p. B53).

For Monster Hunters…
ST: 6               HP: 6              Speed: 5.00
DX: 11            Will: 10           Move: 3 (12 Air)
IQ: 2               Per: 11            Weight: 25 lbs.
HT: 10            FP: 10             SM: -3
Dodge: 8         Parry: N/A     DR: 0

Fright Check: 0

Bite (14): 2d impaling. If a target takes more than 1/3 their HP in damage from a fluttermouth bite they immediately begin hallucinating (suffering all the effects list on p. B429) until they are fully healed of the damage. In addition to the hallucinations those bitten by a fluttermouth must make a HT (-1 per 2 HP suffered) roll, failure means he is infected by the spores carried in the creature’s salvia. The effects of the spores do not appear till 24 hours later, at which point the victim suffers 1 point of toxic damage with a one-hour cycle for the next 24 hours. At the end of the last cycle the now fully grown grubs seek to exit their host via the skin inflicting 2d of injury and prompting a Fright Check!

Traits:  3D Spatial Sense; Appearance (Ugly); Easy to Kill 1; Extra Legs (Six Legs; Cannot Kick); Flight (Winged); Fragile (Explosive; Flammable)*; Horizontal; Immunity to Telepathy; Immunity to Poison; No Legs (Aerial); No Physical Attack (Arms)†; Restricted Diet (Bone Marrow; Substitution); Striking ST 15 (Bite only); Wild Animal.
Skills:  Brawling-14; Flight-14; Stealth-16.
Notes: Technically a mobile form of fungus. Always fights to the death. Use the skills listed under Parasites in the Know Thy Enemy box in Monster Hunters 1 (p. 16). One champion should be able to handle a three to four fluttermouths.
* On any critical failure on a major wound or if you fail your HT roll by 2 or more to avoid death, the creature explodes. This roll is at -3 for a burning or explosive attack or if an attack struck the vitals, -6 if both. This inflicts 7d+1 crushing damage with the explosion modifier. Use the rules under the bite entry to determine if further infection is possible from the damage sustained by this attack. The fluttermouth has +6 HP, but only for the purposes of determining how much damage it does when it explodes
† See Modifying Beings With One or Two Arms under Extra Arms (p. B53).

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