The Hurt Locker: Shelter Building After the End

GURPS After the End 2: The New World presents several new rules for surviving in the wastelands. “Survival at the End” from Pyramid #3/90: After the End gives even more guidelines and options for survival. Today’s Hurt Locker installment is all about building shelters when you don’t have adequate gear…. …if you’d like to read more, consider becoming […]

Continue reading

Designer’s Notes: Eastern Adventures

I’d originally conceived Eastern Adventures as a one-stop-shopping for Dungeon Fantasy GMs who wanted to run games in “the Mysterious East”, but that quickly became nothing but wishful thinking. I was effectively trying to squeeze three books into one article. That just was not happening. I quickly trimmed my outline down to templates, races, a few power-ups, and […]

Continue reading

Triple Threat: Crocoroach

Crocoroach That’s right. It’s part insect, part reptile. It’s all nightmare. Maybe a wizard did it. Maybe a mad scientist. It doesn’t matter who did it you got to deal with it now, and really, that’s just not fair. The size of a small cat, the crocoroach is a consummate omnivorous scavenger. Usually found only […]

Continue reading