This series of posts takes the Melee Academy concept beyond hitting people with stuff. In it, a diverse set of authors talk about whatever suits their fancy, and how to implement it in GURPS Fourth Edition.
- A Whole New World (of Dungeon Fantasy) (Guest Post by Scott Rochat)
- Accessibility Modifiers For Number of Skills
- After the End – Snowpocalypse
- Agility, Speed, and Reaction Time – What DX/Speed/Move Mean To My Players
- All Seeing Eyes
- Alternate Alternate Form Rules (Patreon Special!) (Guest Post by Emily Smirle)
- Alternate Climbing Rules
- Alternate Forms as Fake IDs (Patreon Special!) (FREE SPECIAL!)
- Alternate HP and Healing
- Attribute Synergies
- Art of the Wild Part I (Patreon Special!)
- Art of the Wild Part II (Patreon Special!)
- Art of the Wild Part III (Patreon Special!)
- Art of the Wild Part IV (Patreon Special!)
- Art of the Wild Part V (Patreon Special!)
- Art of the Wild Part VI (Patreon Special!)
- Art of the Wild Part VII (Patreon Special!)
- Art of the Wild Part VIII (Patreon Special!)
- Art of the Wild IX (Patreon Special!)
- Art of the Wild X (Patreon Special!)
- Art of the Wild XI (Patreon Special!)
- Art of the Wild XII (Patreon Special!)
- Art of the Wild XIII (Patreon Special!)
- Art of the Wild XVI (Patreon Special!)
- Art of the Wild XVII (Patreon Special!)
- Art of the Wild XIX (Patreon Special!)
- Art of the Wild XX (Patreon Special!)
- Art of the Wild XXII (Patreon Special!)
- Art of the Wild XXIII (Patreon Special!)
- Art of the Wild XXIV (Patreon Special!)
- Art of the Wild XXV (Patreon Special!)
- Astral Realm Meta-Rules (Patreon Special!)
- Battle Fatigue
- Barter and Trade
- Call of the Wild
- Chained and Contiguous Innate Attacks
- Cultures in Dungeon Fantasy
- Cybernetic Distortion
- Deconstructing Enhanced Time Sense
- Deconstructing Damage Resistance
- Deconstructing Detect
- Deconstructing Pact
- Deconstructing Size Modifier (Guest Post!)
- Deconstructing Supernatural Durability
- Deconstructing Whirlwind Attack
- Deconstruction of True Faith
- Designing New Imbuements
- Dungeon Fantasy and Flying Carpets
- Dungeon Fantasy Assassin Power-Ups (Patreon Special!)
- Dungeon Fantasy Assassin Power-Ups II (Patreon Special!)
- Dungeon Fantasy Bard Power-Ups (Patreon Special!)
- Dungeon Fantasy Benefactors (Patreon Special!) (FREE SPECIAL!)
- Dungeon Fantasy Combat Power-Ups (Patreon Special!)
- Dungeon Fantasy Favored Professions
- Dungeon Fantasy Knight Power-Ups and Gear (Patreon Special!)
- Dungeon Fantasy Knight Power-Ups II (Patreon Special!)
- Dungeon Fantasy Martial Artist Power-Ups (Patreon Special!)
- Dungeon Fantasy Mystic Knight Elemental Affinity
- Dungeon Fantasy Sensory Power-Ups
- Dungeon Fantasy Sharpshooters (Guest Post!)
- Dungeon Fantasy Sharpshooter Power-Ups (Guest Post!)
- Dungeon Fantasy Styles – Zodiac Styles (Patreon Mega Special!)
- Dungeon Fantasy Tropes – The Unarmored Caster (Patreon Special!)
- Ethical Axes for Dungeon Fantasy (Patreon Special!)
- Evaluate As a Skill Roll
- Even More Skill Sets for Specialists
- Expanded Higher Purpose Categories
- Expanded Long-Term Fatigue Rules
- Extra, Extra Effort (Patreon Special!)
- Final Fantasy-Style Summoning
- FP Cost Limited by Margin
- GURPS, Justice, and the Dungeon Fantasy Way
- High Archetypes as Advantages
- Hordes, Hives, and Human Minds
- How To Build a Technopath
- How Tough Am I? – What HT and FP Mean To My Players
- I Got All the Heals
- Illusion-Casting
- I’m How Smart? – What IQ, Will, and Perception Mean To My Player
- Injury Resistance
- Intermediate Range Modifiers
- It Ain’t Heavy, It’s My Shield
- Just Stopped Off for a Pint
- Luck Variant – Storing Dice Rolls
- Leeches, Vampires, and Succubi (Oh, my!)
- Lens for Bard – The Meistersinger (Patreon Special!)
- Lens for Bard – The Warsinger (Patreon Special!)
- Lens for Holy Warrior – Justice and Retribution (Patreon Special!) (FREE SPECIAL!)
- Lens for Multi-Professions – Flying Blade (Patreon Special!)
- Lens for Scholar – The Physick (Patreon Special!)
- Long-Term Fatigue and Extra Effort
- Making Friends and Conjuring People
- Mass and Power – What ST/HP Mean To My Players
- Monster Hunter Inhuman Power-Ups I
- More Bioenhancement Abilities for Monster Hunter Experiments I (Patreon Special!)
- More Bioenhancement Abilities for Monster Hunter Experiments II (Patreon Special!)
- More Bioenhancement Abilities for Monster Hunter Experiments III (Patreon Special!)
- More Blessed Options (Patreon Special!) (FREE SPECIAL!)
- More Blessed Options II
- More Blessed Options III
- More Chi Powers (Patreon Special!) (FREE SPECIAL!)
- More Cybernetics for Ultra-Tech (Patreon Special!)
- More Cyberpsi Powers for Psionic Powers (Patreon Special!)
- More Cyberpsi Powers for Psionic Powers II (Patreon Special!)
- More Divine Favor Learned Prayers I (Patreon Special!)
- More Divine Favor Learned Prayers II
- More Divine Favor Learned Prayers III (Patreon Special!)
- More Divine Favor Learned Prayers IV (Patreon Special!)
- More Divine Favor Learned Prayers VI (Patreon Special!)
- More Divine Favor Learned Prayers XI (Patreon Special!)
- More Electrokinesis Powers for Psionic (Patreon Special!)
- More Photokinesis Powers for Psionic Powers (Patreon Special!)
- More Psychic Healing Powers for Psionic Powers (Patreon Special!)
- More Psychic Healing Powers for Psionic Powers II (Patreon Special!)
- More Psychic Healing Powers for Psionic Powers III (Patreon Special!)
- More Psychic Vampirism Powers for Psionic Powers (Patreon Special!)
- More Psychic Vampirism Powers for Psionic Powers II (Patreon Special!)
- More Psychic Vampirism Powers for Psionic Powers III (Patreon Special!)
- More Psychokinesis Powers for Psionic Powers (Patreon Special!)
- More Psychokinesis Powers for Psionic Powers II (Patreon Special!)
- More Imbuement Skills (Patreon Special!)
- More Cyber Claws for Ultra-Tech
- More Human Than the Humans
- More New Talents 1
- More Telepathy Powers for Psionic Powers I (Patreon Special!)
- More Telepathy Powers for Psionic Powers II (Patreon Special!)
- More Telepathy Powers for Psionic Powers III (Patreon Special!)
- More Ultra-Tech Cybernetics
- More Ways to Learn (Patreon Special!)
- New Power – Bone Manipulation
- Other Trained by a Master Advantages
- Powers Negation and Mimicry
- Preparation Required New Modifiers
- Psychic Vampirism Power: Steal Form (Patreon Special!)
- Simplified Improvement Through Study
- Simplified Skill Maintenance
- Simplified Unarmed Combat
- Sin-Eating
- Somewhat More Super-ST (Guest Post by Hal Batty)
- Standard Operating Procedure Perks for Monster Hunters
- Tactfully Tactical – More Uses For Tactics
- Tech-Genius
- The Fifth Attribute (Patreon Special!)
- There Is No “I” In Team
- Those Who Help Themselves
- You Are Going to Hell
- Unlimited Uses of Per Session Abilities
- Variation of Racial Memory
- Weirdness Magnet Variations
- Wildcard Races (Patreon Special!)
- Will as HP
- Wound Absorption