This series of posts takes the Melee Academy concept beyond hitting people with stuff. In it, a diverse set of authors talk about whatever suits their fancy, and how to implement it in GURPS Fourth Edition.
- A Whole New World (of Dungeon Fantasy) (Guest Post by Scott Rochat)
- Accessibility Modifiers For Number of Skills
- After the End – Snowpocalypse
- Agility, Speed, and Reaction Time – What DX/Speed/Move Mean To My Players
- All Seeing Eyes
- Alternate Alternate Form Rules (Patreon Special!) (Guest Post by Emily Smirle)
- Alternate Climbing Rules
- Alternate Forms as Fake IDs (Patreon Special!) (FREE SPECIAL!)
- Alternate HP and Healing
- Attribute Synergies
- Art of the Wild Part I (Patreon Special!)
- Art of the Wild Part II (Patreon Special!)
- Art of the Wild Part III (Patreon Special!)
- Art of the Wild Part IV (Patreon Special!)
- Art of the Wild Part V (Patreon Special!)
- Art of the Wild Part VI (Patreon Special!)
- Art of the Wild Part VII (Patreon Special!)
- Astral Realm Meta-Rules (Patreon Special!)
- Battle Fatigue
- Barter and Trade
- Call of the Wild
- Chained and Contiguous Innate Attacks
- Cultures in Dungeon Fantasy
- Cybernetic Distortion
- Deconstructing Enhanced Time Sense
- Deconstructing Damage Resistance
- Deconstructing Detect
- Deconstructing Supernatural Durability
- Deconstructing Whirlwind Attack
- Deconstruction of True Faith
- Designing New Imbuements
- Dungeon Fantasy and Flying Carpets
- Dungeon Fantasy Assassin Power-Ups (Patreon Special!)
- Dungeon Fantasy Assassin Power-Ups II (Patreon Special!)
- Dungeon Fantasy Bard Power-Ups (Patreon Special!)
- Dungeon Fantasy Benefactors (Patreon Special!)
- Dungeon Fantasy Combat Power-Ups (Patreon Special!)
- Dungeon Fantasy Favored Professions
- Dungeon Fantasy Knight Power-Ups and Gear (Patreon Special!)
- Dungeon Fantasy Knight Power-Ups II (Patreon Special!)
- Dungeon Fantasy Martial Artist Power-Ups (Patreon Special!)
- Dungeon Fantasy Mystic Knight Elemental Affinity
- Dungeon Fantasy Sensory Power-Ups
- Dungeon Fantasy Sharpshooters (Guest Post!)
- Dungeon Fantasy Sharpshooter Power-Ups (Guest Post!)
- Dungeon Fantasy Styles – Zodiac Styles (Patreon Mega Special!)
- Dungeon Fantasy Tropes – The Unarmored Caster (Patreon Special!)
- Ethical Axes for Dungeon Fantasy (Patreon Special!)
- Evaluate As a Skill Roll
- Expanded Higher Purpose Categories
- Expanded Long-Term Fatigue Rules
- Extra, Extra Effort (Patreon Special!)
- Final Fantasy-Style Summoning
- FP Cost Limited by Margin
- GURPS, Justice, and the Dungeon Fantasy Way
- High Archetypes as Advantages
- Hordes, Hives, and Human Minds
- How To Build a Technopath
- How Tough Am I? – What HT and FP Mean To My Players
- I Got All the Heals
- Illusion-Casting
- I’m How Smart? – What IQ, Will, and Perception Mean To My Player
- Injury Resistance
- Intermediate Range Modifiers
- It Ain’t Heavy, It’s My Shield
- Just Stopped Off for a Pint
- Luck Variant – Storing Dice Rolls
- Leeches, Vampires, and Succubi (Oh, my!)
- Lens for Bard – The Meistersinger (Patreon Special!)
- Lens for Bard – The Warsinger (Patreon Special!)
- Lens for Holy Warrior – Justice and Retribution (Patreon Special!)
- Lens for Multi-Professions – Flying Blade (Patreon Special!)
- Lens for Scholar – The Physick (Patreon Special!)
- Long-Term Fatigue and Extra Effort
- Making Friends and Conjuring People
- Mass and Power – What ST/HP Mean To My Players
- More Bioenhancement Abilities for Monster Hunter Experiments I (Patreon Special!)
- More Bioenhancement Abilities for Monster Hunter Experiments II (Patreon Special!)
- More Bioenhancement Abilities for Monster Hunter Experiments III (Patreon Special!)
- More Blessed Options (Patreon Special!) (FREE SPECIAL!)
- More Blessed Options II
- More Blessed Options III
- More Chi Powers (Patreon Special!)
- More Cybernetics for Ultra-Tech (Patreon Special!)
- More Cyberpsi Powers for Psionic Powers (Patreon Special!)
- More Cyberpsi Powers for Psionic Powers II (Patreon Special!)
- More Divine Favor Learned Prayers I (Patreon Special!)
- More Divine Favor Learned Prayers II
- More Divine Favor Learned Prayers III (Patreon Special!)
- More Electrokinesis Powers for Psionic (Patreon Special!)
- More Photokinesis Powers for Psionic Powers (Patreon Special!)
- More Psychic Healing Powers for Psionic Powers (Patreon Special!)
- More Psychic Healing Powers for Psionic Powers II (Patreon Special!)
- More Psychic Healing Powers for Psionic Powers III (Patreon Special!)
- More Psychic Vampirism Powers for Psionic Powers (Patreon Special!)
- More Psychic Vampirism Powers for Psionic Powers II (Patreon Special!)
- More Psychic Vampirism Powers for Psionic Powers III (Patreon Special!)
- More Psychokinesis Powers for Psionic Powers (Patreon Special!)
- More Psychokinesis Powers for Psionic Powers II (Patreon Special!)
- More Imbuement Skills (Patreon Special!)
- More Cyber Claws for Ultra-Tech
- More Human Than the Humans
- More New Talents 1
- More Telepathy Powers for Psionic Powers I (Patreon Special!)
- More Telepathy Powers for Psionic Powers II (Patreon Special!)
- More Telepathy Powers for Psionic Powers III (Patreon Special!)
- More Ways to Learn (Patreon Special!)
- Other Trained by a Master Advantages
- Powers Negation and Mimicry
- Preparation Required New Modifiers
- Psychic Vampirism Power: Steal Form (Patreon Special!)
- Simplified Improvement Through Study
- Simplified Skill Maintenance
- Simplified Unarmed Combat
- Sin-Eating
- Somewhat More Super-ST (Guest Post by Hal Batty)
- Standard Operating Procedure Perks for Monster Hunters
- Tactfully Tactical – More Uses For Tactics
- The Fifth Attribute (Patreon Special!)
- There Is No “I” In Team
- Those Who Help Themselves
- You Are Going to Hell
- Variation of Racial Memory
- Wildcard Races (Patreon Special!)
- Will as HP
- Wound Absorption
This is a collection of relevant posts which can be considered part of the Melee Academy series, even if it didn’t appear under that title. These will include discussions of tactics and skills for combat in GURPS, real world situations, and other similarly themed topics.
- A Decisive Blow
- Bar Fights and Being a Bouncer
- Bar Fights and Being a Bouncer, Part II
- Fantastic Martial Arts (Patreon Special!)
- Fantastic Martial Arts II (Patreon Special!)
- Hostile Diplomatic Relations (or “How to Disarm With Words Instead of Swords”)
- Martial Arts Style – Tán Tuǐ
- Martial Arts Training
- More Psionic Martial Arts I (Patreon Special!)
- More Psionic Martial Arts II (Patreon Special!)
- More Psionic Martial Arts III (Patreon Special!)
- Reordering Initiative I
- Reordering Initiative II
- Outgunned, Outmanned, and Outmaneuvered – Now What?
- Predictably Unpredictable
- Speed Kills
- The Feats of Samson
- Variant Judo Throw I
- Variant Judo Throw II
- Whip Fighting (Patreon Special!) (FREE SPECIAL!)