This series is all about magic: alchemy, magical system tweaks, entirely new systems, and so on. Though this doesn’t cover magical items or the like – that’s covered by the Hurt Locker. See the Inaugural Post here.
- A GM’s Guide to Ritual Path Magic Spell Creation
- Air Spells for Sorcery (Patreon Special!)
- Beginner’s Ritual Path Magic
- Bless as a Sorcery Spell
- Cold Ritual Path Magic Spells (Patreon Special!) (FREE SPECIAL!)
- Cthulhu Mythos Spells, Part I (Patreon Special!)
- Cthulhu Mythos Spells, Part II (Patreon Special!)
- Curse as a Sorcery Spell
- Detailed Ritual Path Magic Grimoires (Patreon Special!)
- Diablorising Ritual Path Magic – The Necromancer – Part I
- Diablorising Ritual Path Magic – The Necromancer – Part II
- Diablorising Ritual Path Magic – The Necromancer – Part III
- Diablorising Sorcery – The Witch Doctor – Part I
- Diablorising Sorcery – The Witch Doctor – Part II
- Druidic Ritual Path Magic (Patreon Special!)
- How To Build a Spell Thief
- I Put A Spell On You
- Incantation Magic – Mirage Maimer
- Incantation Magic – Rainbow Spray
- Incantation Magic – Skulls and Masks
- Latin Isn’t the Only Magical Language
- Mage-Blade Duelling
- Magical Ability Defaults from Skill
- Magical Legalese
- Magical Styles – Demonology
- Magical Styles – Luna di Fiamma (Patreon Special!)
- Magical Styles – Spellslinger
- Mahotsukai Ritual Path Magic (Patreon Special!) (FREE SPECIAL!)
- Money On My Magic and Magic On My Money
- More Combat Magic Part I (Patreon Special!)
- More Magic Enchantments I (Patreon Special!)
- My Thoughts on the Social Implications on Ritual Path Magic
- Necromantic Sorcery Spells (Patreon Special!)
- Old Skool Delving Incantations I
- Personal Greater and Lesser Effects
- Power Reserve Magic
- Practical (Ritual Path) Magic
- Quick and Dirty Travel Spells for DFRPG (Guest Post by Kalzazz)
- Quick and Quirky Charms (Guest Post by Kalzazz)
- Remedial Ritual Path Magic
- Ritual Mass Combat (Patreon Special!)
- Ritual Path Magic Mana Batteries
- Ritual Path Magic Material Enchanting
- Ritual Path Magic Miscellany
- Ritual Path Magic Knacks
- Ritual Path Magic Perks Part I (Patreon Special!)
- Ritual Path Magic Sacrifices
- Ritual Path Magic Skill Levels
- Ritual Path Magic Spells – Path of Chance I (Patreon Special!)
- Ritual Path Magic Tellurgy (Patreon Special!)
- Ritual Path Magic Tellurgy II (Patreon Special!)
- Ritual Path Magic Tellurgy III (Patreon Special!)
- Ritual Path Magic Tellurgy IV (Patreon Special!)
- Ritual Path Magic, Wishes, and Permanently Granted Traits
- Rituale Romanum Path/Book Magic (Patreon Special!)
- RPM Spell Loadouts – Mistakes Kal Makes (Guest Post by Kalzazz)
- Seiðr Ritual Path Magic (Patreon Special!)
- Shinto Ritual Path Magic (Patreon Special!)
- Someone Took My Lucky Charms! Now What…?
- Sorcerous Hexes
- Sorcerous Video Game Spells I
- Spell Kits for Casters – Cryomancer (Patreon Special!)
- Spell Kits for Casters – the Defender (Patreon Special!)
- Spell Kits for Casters – The Gatemaker
- Spell Kits for Casters – Jack-of-All-Mages
- Spell Kits for Casters – The Necromancer
- Subtle Sorcery
- Technomagic Ritual Path Magic Spells (Patreon Special!)
- Thaumaturgic Ritual Path Magic (Patreon Special!)
- The Power of the Soul
- The Return of Magic – After the End (Guest Post!)
- Trained by an Arch-Caster (Patreon Special!)
- Using Magic to Target Hit Locations
- Utility Spells for Sorcery Part I (Patreon Special!)
- Utility Spells for Sorcery Part II (Patreon Special!)
- Water Elementalism Magical Style (Patreon Special!)
- Warcaster (Patreon Special!)
- Weird Ritual Path Magic (FREE Patreon Special!)
- Wildcard Path Skills (Patreon Special!)
- Words of Creation (Patreon Special!)