Pyramid 3.0 Magazine Contributions (Issues #101 to #122)

I have been published 19 articles with eight cover issues from March 2017 to December 2018 They were as follows:



#3/101 Pyramid: Humor

Pyr101-cover18_1000Some of the best comedy exists from simply turning expectations on their ear. So when a group of teen sleuths and their animal mascot try to uncover who’s wearing the rubber suit in The House of 10,000 Sock Monkeys, the true dark humor begins after they’ve cracked the case. Tremlett and Rice give you options for playing as the Puzzle Pals in a straight satire or as your own PCs in a wide range of games; either way, expect the unexpected.

 

See here for Designer’s Notes


#3/102 Pyramid: Epic

Pyr102-cover_1000Sometimes you just want to take your games to the extreme, where too much of a good thing makes it even better. Behold, this month’s epic issue of Pyramid, the PDF magazine for roleplayers! Forge mighty weapons and useful artifacts in GURPS with the power of imbuements. Face fearsome armies amid all-out war in GURPS Dungeon Fantasy. Repel an alien invasion using bleeding-edge GURPS Spaceships vessels. With this issue, the unimaginable has never been easier!

 

This was a Cover Issue for me.
See here for Designer’s Notes.


 #3/103 Pyramid: Setbacks

Pyramid103-cvr_1000To rise against adversity, you must first understand the problems you face. This issue of Pyramid, the PDF magazine for roleplayers, presents a variety of setbacks and obstacles for adventurers to overcome. David L. Pulver offers a system for GURPS Spaceships malfunctions to endure and fix. Matt Riggsby gives designer’s notes for GURPS Hot Spots: The Silk Road that includes a handful of new mythic monsters perfect for that historical setting. With this issue, it’s the right time for things to go wrong!

 

This was a Cover Issue for me.
See here for Designer’s Notes.


#3/104 Pyramid: Dungeon Fantasy Roleplaying Game

Pyramid104-cvr4_1000It’s never too soon to prepare for adventures of a lifetime! This issue of Pyramid, the PDF magazine for roleplayers, is devoted to the Dungeon Fantasy Roleplaying Game. Learn the basics of the game with “Trapped in the Living Tomb” — a complete, ready-to-play solo adventure. Make a random heroic background with David L. Pulver, or devise a complete campaign framework with a roll of the dice. With this issue, the world of dungeon-delving excitement is closer than ever!

 

See here for Designer’s Notes


#3/105 Pyramid: Cinematic Magic

Pyramid_3-105_cover11_1000Some magic is so exciting, explosive, and hyperkinetic, it feels like it’s flying off the screen and into your mind. This issue of Pyramid, the PDF magazine for roleplayers, provides new kinds of magical options for cinematic universes. Use the power of GURPS Thaumatology: Sorcery in your super-heroic settings. Revel in David L. Pulver’s guide to tapping the might of a dead god to accomplish the impossible. With this issue, your games just got more like a summer blockbuster; just add popcorn!

 

See here for Designer’s Notes

#3/106 Pyramid: Dungeon Fantasy Roleplaying Game II

Pyramid_3_106_dungeon_fantasy_rpg_ii_1000The time for adventure is nigh . . . and you’re prepared! This issue of Pyramid, the PDF magazine for roleplayers, offers more excitement for the Dungeon Fantasy Roleplaying Game. Add new threats to your underground lairs with six sinister undead from Sean Punch and nine deadly traps from Christopher R. Rice. Outfit your dungeon delvers quickly and easily with ready-calculated kits of useful gear. Unimaginable treasure beckons within these pages, and adventure awaits!

 

See here for Designer’s Notes

#3/107 Pyramid: Monster Hunters III

Pyramid107-cvr-final_1000The shadows are insatiable, the odds are insurmountable . . . but your determination is unstoppable! This issue of Pyramid, the PDF magazine for roleplayers, adds new options and threats to GURPS Monster Hunters. Take arms against implacable ghosts with strange abilities. Battle a cosmic horror from beyond the edge of reality. Unleash new wildcard skills and options to speed up gameplay and amp up the champions’ abilities. With this issue, the threats are deadlier, but the heroes are more prepared than ever!

 

This was a Cover Issue for me.
See here for Designer’s Notes.


#3/108 Pyramid: Dungeon Fantasy Roleplaying Game III

Pyramid_3_108_dungeon_fantasy_iii_update_2_1000Sharpen your sword and summon your friends; you’ll need them to survive! This issue of Pyramid, the PDF magazine for roleplayers, expands the Dungeon Fantasy Roleplaying Game by bringing you more of what you’re hunting for. Learn how to augment existing monsters with Dungeon Fantasy RPG designer Sean Punch, and use those methods on nine new creatures of myth and legend. Uncover the secrets of David L. Pulver’s “Hydra Island,” where death lurks just a soggy step away. With this issue, your tombs are stocked and adventure awaits; all that’s needed is your heroes!

 

See here for Designer’s Notes.


#3/109 Pyramid: Thaumatology V

Pyramid_3-109_cover13_1000Books and brews and alternate views! The world of magic just got bigger with this issue of Pyramid, the PDF magazine for roleplayers. Unleash new alchemical wisdom that challenges adventurers to think on their feet to do the impossible. Lash out against arcane enemies with the mage-hunter for the Dungeon Fantasy Roleplaying Game. With this issue, imagine the unimaginable like never before!

 

(There are no Designer’s Notes for Designer’s Notes)
It can be purchased here.


Pyramid #3/110: Deep Space

Pyramid110-cvr_1000If you can survive the danger and excitement, the cosmos is yours for the taking in this issue of Pyramid, the PDF magazine for roleplayers. Discover a complete space-opera setting where magic and technology collide, from the minds of Christopher R. Rice and J. Edward Tremlett. Learn that one traveler’s trash is another’s treasure with spacefaring junk collectors, complete with four vessels to salvage and appropriate GURPS Spaceships stats. With this issue, the universe is almost as infinite as your gaming possibilities!

 

This was a Cover issue for me.
See here for Designer’s Notes.
It can be purchased here.


Pyramid #3/111: Combat II

Pyramid111-cover_1000When it comes to combat, the right tool, trick, trapping, or teammate can make all the difference, as shown in this installment of Pyramid, the PDF magazine for roleplayers. Unleash the mythic power of firearms with Christopher R. Rice and S.A. Fisher. Go hand to hand against monsters in the Dungeon Fantasy Roleplaying Game by becoming a wrestler, or find your fortune in a dogfight-heavy GURPS Spaceships setting. With this issue, you’ll find your fight!

 

This was a Cover issue for me.
See here for Designer’s Notes.
It can be purchased here.


Pyramid #3/112: Action II

Cover_lg_(3)When the lights go down and the trailer starts, that’s when heroes come into focus. This month’s issue of Pyramid, the PDF magazine for roleplayers, ramps up the excitement of the GURPS Action series. Add on new modular heroic options to become a knife-fighter, rock star, occultist, and other mix-and-match possibilities. Expand on chase rules to include the challenges of terrain and oddball situations, then prove your heroism in a full adventure. This issue is locked and loaded for fun!

 

This was a Cover issue for me.
See here for Designer’s Notes (forthcoming).
It can be purchased here.


Pyramid #3/113: Dungeon Fantasies

TPyramid113-cvr_1000ombs teem with trouble and tricks, but terrific trinkets await the intrepid! This issue of Pyramid, the PDF magazine for roleplayers, gives gaming goodness for both the Dungeon Fantasy Roleplaying Game and the GURPS Dungeon Fantasy line. Make heroes in new ways courtesy of Dungeon Fantasy architect Sean Punch. Face monsters that are treasures themselves, and discover the genesis of Dungeon Fantasy Traps. With this issue, there are dozens of ways to die . . . but it’s all worth it!

 

(There are no Designer’s Notes for Designer’s Notes)
It can be purchased here.


Pyramid #3/114: Mind Over Magic

Pyramid114-cvrThe power of misdirection begins in the mind. This month’s issue of Pyramid, the PDF magazine for roleplayers, looks at the strangeness of shadows, the intrigues of imagination, and the melding of magic and mental matters. Unleash new spells based on glass and names. Stop the machinations of artifacts of evil, or do more of the impossible in dungeons. With this issue, the limits of your imagination are where the magic happens!

 

This was a Cover issue for me.
See here for Designer’s Notes.
It can be purchased here.


Pyramid #3/116: Locations

Pyramid114-cvrAn interesting place to visit makes any campaign come alive. In this month’s Pyramid, the PDF magazine for roleplayers, we draw inspiration from the GURPS Locations series with ready-to-use locales perfect for myriad campaigns. Visit a seaside City of Ships with a hidden evil waiting to strike. Uncover the haunting secrets of a film school in a mansion that was built in the 1920s. Stop for supplies and a drink at a space station with secret factions and short fuses. Your itinerary is ready for interesting environs across time and space!

 

This was a Cover issue for me.
This was a double article issue for me.
See here for Designer’s Notes for Al-Phasmaq.
See here for Designer’s Notes for Croatoan Point.
It can be purchased here.


Pyramid #3/118: Dungeon Trips

Pyramid114-cvrIt’s never been a better time for crypt-crawling fantasy exploits! With this month’s Pyramid, the PDF magazine for roleplayers, you’ll get new tools and toys for two systems that deliver the goods to dungeon delvers! Unleash the power of your buckler by becoming a shield-bearer in the Dungeon Fantasy Roleplaying Game. Explore an abandoned mine using either The Fantasy Trip or Dungeon Fantasy. With the roll of some dice, create random encounters for Dungeon Fantasy . . . or turn them into inspiration for The Fantasy Trip. With this month’s Pyramid, you’ll get the newest in old-school gaming!

See here for Designer’s Notes.
It can be purchased here.


Pyramid #3/120: Alternate GURPS V

Pyramid114-cvrGURPS is a system that’s perfect for those who like to tweak and build. This month’s Pyramid, the PDF magazine for roleplayers, is devoted to new rules and alternate systems to really shake up your games. Keep the thrills flowing between combat and exciting non-lethal endeavors, with new rules from GURPS Action mastermind Sean Punch. Create GURPS vehicles stats based on real-world info, thanks to GURPS Spaceships author David L. Pulver. Unleash your inner power with a whole new magical attribute. This issue is a canny collection of the unexpected!

See here for Designer’s Notes. (Forthcoming)
It can be purchased here.


Pyramid #3/121: Travels and Tribulations

Pyramid114-cvrDanger sensed from the edge of sight can be just as thrilling as an unexplored land a plane ticket away. This issue of Pyramid, the PDF magazine for roleplayers, looks at oddities and opportunities related to other times, other places, other possibilities. Watch out for new monsters from the GURPS Technomancer setting (but suitable for other GURPS worlds). Join a GURPS Steampunk agency devoted to dealing with scientific advances that are too cutting edge. Unlock the full potential of travel itself in your games. In this issue, all roads lead to excitement!

See here for Designer’s Notes.
It can be purchased here.


Pyramid #3/122: All Good Things

Pyramid114-cvrFor 25 years, Pyramid magazine has delivered gaming goodness, but all good things must come to an end. This final issue of Pyramid, the PDF magazine for roleplayers, is a miscellany of marvels for myriad campaigns. Unleash mad science as a form of magic with Phil Masters. Become a master of animals or a natural leader in GURPS Dungeon Fantasy. Visit tense worlds, one a dangerous alien planet and another an alternate Earth. The Pyramid adventure may be ending, but this issue is full of all good things!

See here for Designer’s Notes (for Chevaliers and Commanders).
See here for Designer’s Notes (for Native Crusaders).
It can be purchased here.