The Fantasy Trip Design Credits

Steve Jackson Games is one of the oldest role-playing game companies out there. One of Steve’s first projects was “The Fantasy Trip” or as I like to think of it “GURPS 0.25“.




Catacombs of Living Death

Catacombs of Living Death

The Red Plague has come to Athan. Following the events of Roc of Sages, the always acquisitive Jok Sevantes again calls stalwart adventurers to aid him in his efforts to find and recover valuable arcane artifacts. This time, they must venture forth and travel through a plague-stricken land. Surviving the journey, the heroes must enter the Catacombs of Eulogia and recover the powerful Helm of Baat. Simple enough, but things are not always as they appear. Nothing that powerful sits unguarded and unwatched: The present owners are certain to object strenuously.

Catacombs of Living Death is for 4-6 characters of 36-38 points.

Designer’s notes can be found here. (Forthcoming)

It can be found here for purchase.

 


Curse of the Pirate King

Curse of the Pirate King

The expedition seems simple: travel to the former capitol of a vast pirate nation, and find the fabled Blade of Dawn. This “straight-forward” mission is complicated by several factors:

  • A long-ago betrayal brought a centuries-long curse upon the realm of the Pirate King and his island fortress.
  • The island is far from uninhabited . . . though few walking its lands are properly described as living
  • The players must discover how death has found a way to bring strange “lifeÓ to the isle of the pirate king

All the party has to do is go to the lifeless rock, and loot the treasure of a thousand dead buccaneers. What could go wrong?  This quest follows the events of Crown of Eternity . . . with that powerful organization now working against the players. The last page of the adventure contains 42 print-them-yourself tokens for monsters and NPCs that appear in the adventure (in black-and-white). This adventure is for use with Steve Jackson Games’  The Fantasy Trip –  In the Labyrinth.

Designer’s notes can be found here. (Forthcoming)

It can be found here for purchase.

 


Roc of Sages

Roc of Sages

The semi-corporeal arcane archaeologist Jok Sevantes is at it again.

This time, he claims to need certain cast-offs from the legendary Viridian Rocs, giant creatures not known for their gentle disposition.

Beset by League assassins, known as Collectors, the party must once again brave a desolate wasteland to recover the objects, and when the scatterbrained Sevantes does the planning…things never work out as intended.

Roc of Sages is designed for 4–6 characters of 34 to 36 points. It is intended to follow the events of Crown of Eternity and Curse of the Pirate King, but contains advice in case you want to start a campaign with this volume.

The last page of the adventure contains 42 print-your own counters for monsters and NPCs that appear in the adventure (in black-and-white).

This adventure is for use with Steve Jackson Games’ The Fantasy Trip – In the Labyrinth.

Designer’s notes can be found here. (Forthcoming)

It can be found here for purchase.

 


The Crown of Eternity

Crown of Eternity

The party is tasked with finding a lost researcher for an exclusive league of magical explorers. The lost eldritch archaeologist was in search of the fabled Crown of Eternity. This is a quest adventure, with the following goals:

  • Bring back the explorer . . . dead, alive, maybe a bit of both
  • Cross a vast ocean, a treacherous desert, and a poisoned sea, beset from ahead and behind by competing factions and dire threats
  • The party must succeed where a rival daredevil failed: find the Crown of Eternity, snatching it from his grasp if necessary

This is a patronage quest, and introduces the Indhyna League, a mysterious and well-funded group of treasure-seeking mages and scholars. They very much have their own agenda. The last page of the adventure contains 42 print-them-yourself tokens for monsters and NPCs that appear in the adventure (in black-and-white). This adventure is for use with Steve Jackson Games’  The Fantasy Trip –  In the Labyrinth.

Designer’s notes can be found here. (Forthcoming)

It can be found here for purchase.

 


The Sunken Library

The Sunken Library

Set immediately following Catacombs of Living Death, the heroes flee a plague-ridden landscape while being beset by many foes throughout the journey.

The plans of their seemingly addled patron Jok Sevantes reach their fateful conclusion.

His partners must bring all of their previously acquired (looted and pillaged) artifacts to a secret location to effect a final ritual, under the waters of a lake in far-off Nran. There, searching for a supposedly lost book in the sunken Great Library of Hrel matters become treacherously clear.

The Sunken Library is designed for 4–6 characters of 36-38 points. It is the epic conclusion to a series of five adventures featuring the arcane archaeologist Jok C. Sevantes.

Designer’s notes can be found here. (Forthcoming)

It can be found here for purchase.

 


Tomb of the Wizard-King

Tomb of the Wizard-King cover

Deserts are a balance between life and death . . . and perhaps nowhere is that more true than in the long-buried Tomb of the Wizard-King. This new Fantasy Trip adventure by Christopher R. Rice pits an undead madman against the heroes. But first they’ll have to fight their way past an equally unhinged sorcerer who wants to become undead.

Designer’s notes can be found here. (Forthcoming)

It can be found here for purchase.