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Tag Archives: Deconstruction

GURPS101: Deconstructing Supernatural Durability

Posted on December 12, 2019December 12, 2019 by Christopher R. Rice | No Comments

And I’m back with another deconstruction post. This time I’m talking about Supernatural Durability. It represents that horror movie trope of being unable to kill the bad guy – or at least making it difficult. So how does Supernatural Durability break down? Supernatural Durability as Pieces Parts So exactly what does this trait do and […]

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GURPS101: Deconstruction of True Faith

Posted on March 21, 2019March 21, 2019 by Christopher R. Rice | 1 Comment

  So how does True Faith break down? True Faith as Pieces Parts So exactly what does this trait do and how does it do it? You have access to skills (such as Exorcism) or other traits that require the character be considered “holy.” You can cause creatures opposed to your deity’s ethics/morality to flee […]

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GURPS101: Deconstructing Detect

Posted on December 13, 2018December 13, 2018 by Christopher R. Rice | 1 Comment

Detect is one of those advantages in GURPS that can be used for a multitude of things. It can be used for strange alien races that can “hear” radio, telepaths who can sense other minds, and many other things. So how does Detect break down? Detect as Pieces Parts So exactly what does this trait do […]

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GURPS101: Deconstructing Damage Resistance

Posted on July 17, 2018July 17, 2018 by Christopher R. Rice | 1 Comment

One of the more useful traits in GURPS is the ability to take less damage. But Damage Resistance is so much more. Modified in the right way it can create force fields, walls, prenaturally hard skin that looks normal, and much more. So how does Damage Resistance break down? Damage Resistance as Pieces Parts So exactly […]

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GURPS101: Deconstructing Enhanced Time Sense

Posted on May 24, 2018May 24, 2018 by Christopher R. Rice | 2 Comments

(Well, I’ve done quite a few of these posts now and I guess I can quit with the cutesy names at this point and add a proper tag.) Today I’m talking about Enhanced Time Sense and yes, I know that I haven’t talked about Combat Reflexes yet since this trait relies on that one so […]

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