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Tag Archives: gaming advice

Gamemaster’s Guidepost: Building History

Posted on March 5, 2023March 5, 2023 by Christopher R. Rice | No Comments

Most GMs will eventually find themselves in one of two places when running games. Either they create their own settings (i.e., “homebrew”) or they use an established one. (Of course, there are heretics who do both at once, but we must consign them to the shadows where they belong)…. …if you’d like to read more, […]

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Gamemaster’s Guidepost: Simulatin and Shoutin

Posted on July 5, 2022July 5, 2022 by Christopher R. Rice | No Comments

I’ve been playing role-playing games for a long time (I gamed for the first time with my brother when I was seven) and I’ve been running games for almost as long (I ran my first game when I was 11). I made a lot of mistakes in the beginning, mistakes I’d like to prevent newbie […]

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GURPS101: Deconstructing Size Modifier

Posted on June 12, 2022June 12, 2022 by Christopher R. Rice | 2 Comments

Guest Post by Sean “Dr. Kromm” Punch First off, this one isn’t by me. It’s been a bit edited by me to fit in my blog, but is otherwise Sean’s words. This entire post stems from a conversation that was had in the GURPS Discord where Greyman asked: “Is there any way to make your […]

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Carpe Blogiem: Rules I Don’t Use, Replace, or Revise

Posted on May 26, 2022May 26, 2022 by Christopher R. Rice | No Comments

GURPS 4th edition is a very well put together system and one that I deeply enjoy using and writing for… but there are things about it that I rather don’t like and have either ignored or houseruled away. Now, as any of my players can tell you I really don’t have a lot of after-character creation […]

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Gamemaster’s Guidepost: Compromised Player Characters

Posted on May 10, 2022May 10, 2022 by Christopher R. Rice | No Comments

One of the hardest things to do when running a game is to GM a compromised PC. (Compromised in this instance is a player character who is mind controlled, possessed, or replaced by a shapeshifter.) Taking over the character’s actions is going to result in the other PCs being suspicious so that won’t work – […]

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Gamemaster’s Guidepost: How I Prepare Adventures

Posted on April 21, 2022April 21, 2022 by Christopher R. Rice | 1 Comment

I’ve had a lot of experience running campaigns (both of the GURPS and non-GURPS variety) and have spent the better part of 28 years being a GM to a variety of groups in a variety of ways. After all this time I’ve learned a lot – which means I messed up a lot. No one […]

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Gamemaster’s Guidepost: How I Designed An Adventure

Posted on April 21, 2022April 21, 2022 by Christopher R. Rice | 2 Comments

Guest Post by Kalzazz I came up with and ran an adventure last Monday, so here is how it went. Around 6 PM identify that opportunity existed for game, ping potential players. By 630 PM I had identified players were available so I requested characters. By 7 had at least one character chosen, who was […]

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Gamemaster’s Guidepost: Fixing Campaign Mismatch

Posted on March 5, 2022March 5, 2022 by Christopher R. Rice | No Comments

Finally. You have found a game. The GM is a good match. The players are all equally awesome and you get along. Oh, yeah. It’s all coming together and then . . . then you read what the new campaign is about. It’s…not for you. At all. You may have thought you were playing something […]

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Gamemaster’s Guidepost: Fixing Player Immersion

Posted on February 5, 2022February 5, 2022 by Christopher R. Rice | No Comments

I’ve been playing role-playing games for a long time (I gamed for the first time with my brother when I was seven) and I’ve been running games for almost as long (I ran my first game when I was 11). I made a lot of mistakes in the beginning, mistakes I’d like to prevent newbie […]

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Gamemaster’s Guidepost: For the Sake of the Game/Roleplaying

Posted on February 3, 2022February 3, 2022 by Christopher R. Rice | No Comments

When you start a campaign there are things that you can do for the sake of roleplaying and there are things that you do for the same of the game. Every decision you make will fall into one of these two groups. When you do something for the sake of roleplaying you are often removing […]

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