Guest Post by Anders Starmark This is a system for Sorcery but for druids in Dungeon Fantasy. The word briga (pl brigas) means roughly “power, might” and it is only taught by members of the Druidic Order. Under normal circumstances no outsider would learn the principles – they are not set down in writing […]
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Gamemaster’s Guidepost: Short Sharp Shocks
Guest Post by J. Edward Tremlett #1: The Institute (File Under: Aliens; Demons; Fae; Secret Government Projects; Sorcery) Not everyone knows about the Institute, but everyone knows their handiwork. Because everyone knows at least one kid who just changed, seemingly overnight. One day they were super-interested in something – or had a real talent for […]
Continue readingGamemaster’s Guidepost: Flying Solo
Guest Post by Scott Rochat Sam Spade. Wonder Woman. Lara Croft. James Bond. What do all these famous fictional heroes have in common? Simple: they’re nearly impossible to play in the typical RPG campaign. Oh, they’re easy enough to build mechanically. But each of them is typically a solo act (Justice League notwithstanding). They star […]
Continue readingGamemaster’s Guidepost: The Plague City
Guest Post by S. A. Fisher Most people fled from cities infected with the bubonic plague. For instance, Giovanni Boccaccio’s The Decameron revolves around the storytelling of survivors who fled Florence, Italy during its plague years. Player characters, however, may have business inside a plague city. How do you handle that? Mashup GURPS Bio-Tech and […]
Continue readingGURPS101: Deconstructing Size Modifier
Guest Post by Sean “Dr. Kromm” Punch First off, this one isn’t by me. It’s been a bit edited by me to fit in my blog, but is otherwise Sean’s words. This entire post stems from a conversation that was had in the GURPS Discord where Greyman asked: “Is there any way to make your […]
Continue readingGamemaster’s Guidepost: How I Designed An Adventure
Guest Post by Kalzazz I came up with and ran an adventure last Monday, so here is how it went. Around 6 PM identify that opportunity existed for game, ping potential players. By 630 PM I had identified players were available so I requested characters. By 7 had at least one character chosen, who was […]
Continue readingCarpe Blogiem: A Patron Reviews Patreon
Guest Post by Blake Chapman (Note: Blake is one of my Patreon patrons but he sent me this of his own accord without prompting from me. Since he doesn’t have a blog I asked if I could put this on my blog and he cleaned it up and consented. Thanks, Blake!) Christoper R. Rice recently […]
Continue readingGamemaster’s Guidepost: The Soul and Your Game
Guest Post by Emily “Bruno” Smirle When designing a game setting with supernatural or mystical elements, it may be necessary to create a firm definition of the “soul” – what is it, who has it, what does it do for (or to) you? Theologists and philosophers have debated the subject endlessly throughout human history; the […]
Continue readingBoil and Bubble: Quick and Quirky Charms
Guest Post by Kalzazz One of the things that has always seemed a bit peculiar to me is that the Quick and Dirty rules for Charms make it rather difficult to have quirks, and especially, much more difficult to quirk a spell than to botch it entirely. Further discussion on that here. Now, for those […]
Continue readingThe Hurt Locker: How Tough is Wood?
Guest Post by Euan Hastie So how touch is wood anyways? In GURPS terms? First up a quick reference table for the GM in a hurry. Species of Timber DR per inch of thickness Buloke, Quebracho, Quebracho Colorado, Lignum Vitae 7 Brazilian Tiger Mahogany, snakewood 6 Ebony, Ipê, Olivewood, Ironwood 5 Composite Bamboo, Bloodwood, Live […]
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