GURPS 4th Edition Revised – Changes Review

Guest Post by farmeroz aka Phil Brown Structural Changes Characters and Campaigns are now one 584-page volume. Existing subjects retain their familiar page numbers. References such as “p. B370” consequently remain valid. The duplicate front matter, Campaigns introduction, Campaigns ludography and duplicate indices have been removed. Combat Lite, formerly on pp. 324-328, has been removed […]

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Gamemaster’s Guidepost: Short Sharp Shocks

Guest Post by J. Edward Tremlett #1: The Institute (File Under: Aliens; Demons; Fae; Secret Government Projects; Sorcery) Not everyone knows about the Institute, but everyone knows their handiwork. Because everyone knows at least one kid who just changed, seemingly overnight. One day they were super-interested in something – or had a real talent for […]

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Gamemaster’s Guidepost: The Plague City

Guest Post by S. A. Fisher Most people fled from cities infected with the bubonic plague. For instance, Giovanni Boccaccio’s The Decameron revolves around the storytelling of survivors who fled Florence, Italy during its plague years. Player characters, however, may have business inside a plague city. How do you handle that? Mashup GURPS Bio-Tech and […]

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