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Tag Archives: rules

GURPS101: Deconstructing Size Modifier

Posted on June 12, 2022June 12, 2022 by Christopher R. Rice | 2 Comments

Guest Post by Sean “Dr. Kromm” Punch First off, this one isn’t by me. It’s been a bit edited by me to fit in my blog, but is otherwise Sean’s words. This entire post stems from a conversation that was had in the GURPS Discord where Greyman asked: “Is there any way to make your […]

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GURPS101: Weirdness Magnet Variations

Posted on May 29, 2022May 30, 2022 by Christopher R. Rice | 2 Comments

Weirdness Magnet is one of those traits that no GM really wants to see on a player character’s sheet. It offloads so much onto the GM who needs to make sure the character with it pays in game for the points it has given. Worse, it can steal spotlight time from other player characters. All that […]

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Carpe Blogiem: Rules I Don’t Use, Replace, or Revise

Posted on May 26, 2022May 26, 2022 by Christopher R. Rice | No Comments

GURPS 4th edition is a very well put together system and one that I deeply enjoy using and writing for… but there are things about it that I rather don’t like and have either ignored or houseruled away. Now, as any of my players can tell you I really don’t have a lot of after-character creation […]

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