We’ve been there before – two skills both alike in utility…GM, do I really have to purchase both? Yes, that’s RAW of course…although… So that was my thought a couple of hours ago, well that in anthropomorphizing Shakespeare characters as GURPS traits. In this post I’m going to do something weird and radical and not something […]
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GURPS101: Even More Skill Sets for Specialists
Here are a few new skill sets (per GURPS Action 4: Specialists) that I came up with for my own games. Gadgeteer Here are a few more options for gadgeteer. Miraclemaker 25 points Prerequisite: Medicine. You’re a Quick Gadgeteer (p. B57) with anything remotely medical related. Ordinary repairs (e.g., fixing a malfunctioning dialysis machine) or […]
Continue readingGURPS101: Expanded Higher Purpose Categories
Higher Purpose is one of the more interesting player-definable traits in GURPS. Originally, it was meant to give a game-mechanical bonus to characters whose raison d’etre was something specific like “Guard the King’s Bloodline.” In supplements like GURPS Horror or GURPS Dungeon Fantasy 1: Adventurers it was further expanded to give a bonus when fighting […]
Continue readingGURPS101: Attribute Synergies
Another of my “micro-rules” this time expanding on the idea of Complementary Rolls (GURPS Action 2: Exploits, p. 5; GURPS: Social Engineering, p. 21, 31, 48), but using attributes instead. How It WorksAttribute synergy uses the same rules as complementary skills rolls – make a roll and give a +1 to another roll if you succeed, -1 […]
Continue readingGURPS101: Tactfully Tactical – More Uses For Tactics
So +Douglas Cole talks about a few more uses for the Tactics skill in a recent blog post. I’ve already covered Evaluate as a skill. But the idea of Tactics doing is certainly a great springboard. So what would I do? Well, like always, I have a few ideas at hand. More Tactical EffectsBesides its Basic Set uses, […]
Continue readingGURPS101: Call of the Wild
Wildcard skills are awesome. They just are. They’re a great way to represent cinematic skill mastery or even realistic legit “skill broadness” if you restrict the level to attribute or less. So how could they be better? Well, most of that’s been answered by Sean Punch in GURPS Power-Ups 7: Wildcard Skills – if you don’t […]
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