So yesterday I help my weekly GURPS game, I’ve been a little off my schedule due to health issues but it finally looks like we (my group and I) are getting back into the groove of gaming. Last night I think I ran one of the best games I ever have in my life, and […]
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Gamemaster’s Guidepost: Fun, World-Building, and Sandtrap Players
The other night, my best friend, C.G. and I were discussing how using the new Ritual Path Magic system in my Otherworld setting would impact it (check this post out to see what I eventually came up with).This particular campaign has been around for almost six years now and I’ve put a lot of thought and […]
Continue readingGamemaster’s Guidepost: On Rule-Breaking, Magic Systems, and Consistency
Last night and early into this morning I tackled a gaming issue than can make Gamemaster’s go mad: How magic fits in his or her game world. Sometimes the easiest thing to say is “THERE IS NO MAGIC!” but that means less design options for your players and overall…well it’s just not as much fun. […]
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