This is a collection of relevant posts which can be considered part of the Melee Academy series, even if it didn’t appear under that title. These will include discussions of tactics and skills for combat in GURPS, real world situations, and other similarly themed topics.
- A Decisive Blow
- Bar Fights and Being a Bouncer
- Bar Fights and Being a Bouncer, Part II
- Evaluation As a Skill Roll
- Hostile Diplomatic Relations (or “How to Disarm With Words Instead of Swords”)
- Outgunned, Outmanned, and Outmaneuvered – Now What?
- Predictably Unpredictable
- Reordering Initiative I
- Reordering Initiative II
- Speed Kills
- The Feats of Samson
- Variant Judo Throw I
- Variant Judo Throw II
