- Ekaterini Tsakalidis aka The Lady of Laundry (played by Chepe): Godling of Hygieia and Minerva. Face-changing clothes-horse with history as a Mob assassin and crime-scene cover-up artist. Tagline: “Never let them see you sweat.”
- Tercallus aka Callum “Cal” Parker (played by Will): Theogenic Demigod. Thrill-seeking, jaded, time-warping high stakes gambler coalesced into existence over a decade ago in an alley outside a casino for reasons unknown. Tagline: “Time is malleable.”
- Theroikon (played by Jenn D.). Theogenic demigod. Patron of urban wildlife. Shapeshifter, naturalist, and the party’s literal though somewhat reluctant combat monster. Tagline: “Mess with my people and I’ll show you a silent spring.”
- Winfred Timotheos aka The Friend (Played by Chris D.): Demigod of Philotes. The friendliest person you could hope to meet in Las Vegas and leader of a philanthropic Society/Cult. Tagline: “You know they say that a stranger is just a friend you haven’t met yet, and it’s nice to meet you.”
- Arnold Zahn (NPC): Son of Ares. Has a deathwish. Drunk. Tagline: “How about that drink?”
- Julie Wilms aka The Assistant (Winfred’s Ally): Human, probably. Former covert agent turned convert. Now spends her time assisting, guarding, and herding Winfred. Tagline: “Time to go, Sir.”
- Sarah J. Pokorny (NPC): Daughter of Thoth. Magician. Capable as hell. Tagline: “I may be in a wheelchair but I’ll kick your ass.”
Previously . . .
Things start with Pokie casting the blood burning spell on everyone, exceeding beyond expectation on Winfred while Callum passes out from the pain. Theroikon and Ekaterini are quite drained and injured from the situation. Though afterwards, everyone feels strangely lighter. Pokie is amused by how easy it is and saying that they need only relax and get something to drink. Perhaps some margaritas.
Ekaterini Tsakalidis, Tercallus, Theroikon, and Winfred Timotheos
The Venetian Resort Las Vegas Chairman Suite
Saturday January 14th, 2012, 2300 hours
3355 S Las Vegas Blvd, Las Vegas, NV 89109
Ekaterini moves again to check intelligence assets, inquiring about community things and putting out feelers about anything strange or unusual happening out and around. Some folks return back information about bribery and street cops being bribed. Various troubles there as well, if they try to get the cops in trouble. Nevada has a lot of Qualified Immunity for all law enforcement employees.
Majority of folks discuss how to set up a magical contract for their Turtle Club and if a spell could be modified to work. Even properly modified, it would be a rather expensive spell to cast and even Pokie wouldn’t be able to handle more than three castings in a day with four days to rest up. This probably complicates things. They could sacrifice the fatigue of the three rent-a-thugs, Kevin, Casey, and Shira. They could sacrifice Aethera to power the rituals. Or they could find a mana battery that they could fuel and then cast from, but those are quite rare and could be hard to locate.
When asking if there’s anything that Julie would like to see to make her more comfortable with allowing Winfred out and about, Pokie jumps in saying that she’s like to see Winfred without a shirt while Julie tries to ignore her and the other crazy stuff happening before responding. She wants to see Winfred getting proper protection versus physical and otherwise damage. Pokie says that could be possible, but she also needs access to some of her caches before doing more than the rudimentary magic that she’s been dealing with currently. Or pull it back to wherever their safehouse is going to be.
There’s a couple grumbles about things before everyone goes to sleep. In the morning, they find that Pokie has ordered a large amount of room service for everyone. Julie makes sure that Winfred gets a plate of something to eat while Ekaterini and Theroikon investigate the rooms downstairs and immediately upstairs and seem to find that there’s no one there. Satisfied for the moment, they come back and inform the rest of them.
They discuss, with Pokie and Zahn, what to do next. Pokie wants the Thule society destroyed, roots and branch. The former is acknowledge as being tough, so she’d accept the branch as a start. Spitballing ideas about even large area attacks that may harm neighbors. Something that’d assuage Pokie, she does mention knowing a necromancer that could copy one of the many plagues of Egypt, but that’s probably not the way that they’d want to go and stain their souls in that manner. Moving on, they look at the local German Cultural Society and find that they’re having an opening there for those of German descent.
They discuss what they want to do with the unnamed Aryan they’ve got tied up with Pat in the bathtub. They could just unleash Cal on them and turn the water on for a long while to clean things out. Trying to extract information isn’t Pokie’s wheelhouse, same with manipulating memories though she knows someone that might be able to deal with that. Either way, it’d end up with things costing either money or favours.
Winfred, tired of dealing with the back and forth between everyone, takes charge and tells Pokie to go get some memory wipe and false memory charms worked up along with her magical accoutrements from her cache with Shira. He then orders Ekaterini to go manufacture a few police uniforms and badges based on the information that they gathered the previous day with Cal helping her with his photographic memory. He has Kevin, Casey, and Julie set out to acquire something that could at least count as explosives, but makes sure to specify that he wants it so that they will not go off as Winfred dislikes having innocents harmed. Theroikon is tasked with getting at least something they can link to the Thule Society from their security room, possibly a gun, and a black bag. Zahn is left to protect Winfred in the suite.
The plans starts easily, gathering everything they need with Julie ending up with 200lbs of untraceable explosives that won’t actually go off. Casting a spell over the truck, Pat, and the unnamed Aryan, he uses False Flag to cause even more terror. He uses the evidence that Theroikon gathered and the police uniforms stuffed into a black bag set up a ways away to implicate the beat cops that were aligned with the Thule. The memory wipe doesn’t take absolutely everything away, they’d still have some vestiges but nothing that would work so they use the False Memory charms to make it so that they were ordered to do something by a young, blonde, German lady.
Things go off without a hitch, taking two days to occur and before it’s done they detect a strange miasma-like spell going off over the entire city that enhances the sheer amount of fear, especially of things probable. This, combined with the plan, causes the FBI to immediately react. They start looking at the Thule Society and at the Police while the Police are looking at the Thule Society. It’s a smorgasbord of investigation and chaos for the Thule giving the Turtles some room to breathe.
After Action Report (GM)
This was an awesome game. We started a bit slow (and it was a “make up session”) but it was so great. The PCs talked about what they wanted to do and were floundering a bit before Chris D. took charge, came up with a plan, included everyone in it, and then executed it. And it was a GOOD plan. So good in fact that I’m not exactly sure how the Thule society can counter it. They can’t attack the FBI. Given the nature of what happened they can’t deal with the police because of the same. They could directly attack the PCs – they know where they are for the most part. Or they could leave. I’m inclined to have them do exactly that to try and recoup some of their losses and it would be a good cap for them to boot.