This article was something rather interesting to write – it came from a kernel of an idea from my Aeon supers campaign: how do powers and the law interact? There is a tiny section in GURPS Basic Set about Spell Legality – but that’s it. So I got to thinking, how could I expand it? […]
Continue readingCategory Archives: Aeon Campaign
AEON, a modern day superheroes setting.
GURPS101: Powers Negation and Mimicry
My small circle of Aeon players (well, it’s not really small anymore – there’s like 20 of them) have been providing lots for me to chew on recently. It has put me in a position where I have to really look at the rules for character traits when trying to create new superpowers. One thing […]
Continue readingAeon A-Team S00E01 – New Age Breakfast Club
Dramatis Personae Aysella Shinjitai aka Marionette (played by +Ann LS): a telekinetic who can detect Kyberian Energy, and boost or dampen other metahuman powers. Hobs Ini-Herit aka The Alchemist (played by +Christian Gelacio): a straight-up matter controller with super-strength and devastating good looks. Roth Reynard aka Red Zone (played by +Troy Loy): a super-genius with flame powers and a fear of […]
Continue readingCarpe Blogiem: Aeon Team Rosters – Part II
As promised by prophecy the next installment of how things are going – this time for the current most long-running campaign in Aeon: The B-Team. Additionally, since I’ve had a few folks ask me about why I demarcate game sessions into “Seasons” and want an explanation I wanted to give one. Basically, the way I typically […]
Continue readingCarpe Blogiem: Aeon Team Rosters – Part I
I’ve been a busy little beaver – and if my keyboard hand’t crapped out on me at the beginning of the month I’d’ve had a lot more done. As it stands, I feel pretty good at the state of my campaign (s). I’ve add another team to the roster (C-Team) and I’ve almost completed everything […]
Continue readingGamemaster’s Guidepost: Super-ST Options
One thing that has come up in my Aeon campaign is Super-ST and how it does what it does. One of my (few) house rules is that Costs Fatigue is worth more – I just use PK’s version because it works better. But the discussion of why Super-ST should be discounted more because of that houserule […]
Continue readingBoil and Bubble: Subtle Sorcery
I had a burst of inspiration hit me (thanks O Lady Muse) over the weekend regarding the kind of campaign I wanted to run for my face to face game. I got my players involved and they’re game for it. Originally, I wanted to run a full on high-powered supers game. Force blasts, people changing […]
Continue readingCarpe Blogiem: Session Writeups and Criteria
So this is something that +Peter V. Dell’Orto, +Douglas Cole, and others have been talking a lot about lately. (See here, here, here, and here.) So I’ve been thinking about what Peter said here and here’s my feeling on it. Omniscient GM Perspective I like to write from this perspective – so I’m done with this. […]
Continue readingCarpe Blogiem: It’s Been an Aeon…
My new campaign setting, Aeon, has proven to be quite interesting. The base idea of the setting is the question “What if superpowers became real one day?” It’s not a particularly novel idea. But it became more (and I can’t really discuss what I mean by this – because my players read this blog) the […]
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