One thing that has come up in my Aeon campaign is Super-ST and how it does what it does. One of my (few) house rules is that Costs Fatigue is worth more – I just use PK’s version because it works better. But the discussion of why Super-ST should be discounted more because of that houserule […]
Continue readingCategory Archives: Aeon Campaign
AEON, a modern day superheroes setting.
Boil and Bubble: Subtle Sorcery
I had a burst of inspiration hit me (thanks O Lady Muse) over the weekend regarding the kind of campaign I wanted to run for my face to face game. I got my players involved and they’re game for it. Originally, I wanted to run a full on high-powered supers game. Force blasts, people changing […]
Continue readingCarpe Blogiem: Session Writeups and Criteria
So this is something that +Peter V. Dell’Orto, +Douglas Cole, and others have been talking a lot about lately. (See here, here, here, and here.) So I’ve been thinking about what Peter said here and here’s my feeling on it. Omniscient GM Perspective I like to write from this perspective – so I’m done with this. […]
Continue readingCarpe Blogiem: It’s Been an Aeon…
My new campaign setting, Aeon, has proven to be quite interesting. The base idea of the setting is the question “What if superpowers became real one day?” It’s not a particularly novel idea. But it became more (and I can’t really discuss what I mean by this – because my players read this blog) the […]
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