Oddly enough, my Tuesday post about Judo Throw got a lot of hits and quite a few comments (both here and on the forums). One of the comments sparked my imagination was by Peter Dell’Orto: “By the way, tossing someone into a table is a clear case of “Kiss the Wall” and it’s that […]
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Melee Academy: Variant Judo Throw I
I’ve made a living pushing people around – no, I’m not a bully, but I used to be a bouncer. Nowadays I use my powers for (mostly) good, but once upon a time I could grab a grown man off his feet and hurl him backwards and onto his backside. I’m not much of […]
Continue readingGURPS101: Evaluate As a Skill Roll
+Douglas Cole tossed down a gauntlet (as he usually does) while I was ill (I hurt my back about 2 weeks ago and it’s just now that I’ve been able to type or write for extended periods of time). While I was laid up I got to thinking, Evaluate is kind of a “special maneuver” […]
Continue readingMelee Academy: Predictably Unpredictable
The Joker, Jack Sparrow, Murdock…you ever wanted to play that guy, the crazy bastard who comes up with quirky schemes in the middle of combat and then some how pulls them off? Besides buying a lot of Luck there are a couple of other ways you might be able to pull it off. The Big […]
Continue readingMelee Academy: Martial Arts Training
Based on this thread, a forum poster, Infornific proposed a pretty interesting “what if?” What if Job Training from Power-Ups 3: Talents be expressly allowed for the purposes of learning a specific style of martial arts? That got me thinking…that’s not a bad idea. In fact, it’s kind of awesome. As someone who has some […]
Continue readingMelee Academy: Bar Fights and Being a Bouncer
Let me preface this post with a couple of facts about myself: I’ve done some form of security off and on for the last 15 or so years and have no formal martial arts training – just lots of experience. One of the first jobs I ever got was working in a bar where I […]
Continue readingMelee Academy: Outgunned, Outmanned, and Outmaneuvered – Now What?
Never tell me the odds! No, wait, ignore that – tell me the odds. GURPS combat is slanted towards realism and even in cinematic games this can be felt. Since most player character groups (or parties depending on your GMing style) tend to work together at least someone, most of the time they can accomplish […]
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