My other half’s favorite “class” is bard. She loves playing bards no matter the system and when she came to me and asked if I could help her make a “meistersinger” for GURPS Dungeon Fantasy I couldn’t say no. So here’s what we came up with… …if you’d like to read more, consider becoming a patron! (If […]
Continue readingGURPS101: The Fifth Attribute
I like to toy around with game mechanics when I create campaign settings. It allows me to make a campaign setting feel unique and give it its own flavor. The rules for a single attribute for all paranormal powers came to me after a discussion on physics (of all things) and how you might apply […]
Continue readingCarpe Blogiem: When Is a Dungeon Fantasy Campaign No Longer A Dungeon Fantasy Campaign?, Part II
Peter Dell’Orto talked a bit about how to not let your Dungeon Fantasy campaign become a fantasy campaign. It’s extremely well-written and if you want to avoid the situation that I describe in my first post then you should follow it to the letter. If not, read on. Many have used GURPS Dungeon Fantasy as a way to […]
Continue readingDesigner’s Notes: The Hunter’s Reliquary
I’ve actually had this article cooking for quite a while (early September 2013), it was one of those that could just never have a home found for it. I shopped it around and eventually it made it’s way into Pyramid #3/82: Magical Creations. The writing was actually fairly easy and I’d knocked it out in […]
Continue readingGURPS101: Lens for Holy Warrior – Justice and Retribution
An eye for an eye, a tooth for a tooth. Revenge is best served cold. Justice will be served. Our language is littered with phrases like this. But what’s the difference between justice and revenge? Who cares! This! Is! Dungeon! Fantasy! Whether It’s a noose or bringing ‘em back alive you get your man and he gets what’s […]
Continue readingBoil and Bubble: Ritual Path Magic Sacrifices
There were a couple of interesting topics recently on the forums about Ritual Path magic and sacrifices for energy. Some were about how much energy you could give or how much you could gather from a stadium of people or my personal favorite: summoning a demon and then forcing it to give you energy or be […]
Continue readingCarpe Blogiem: When Is a Dungeon Fantasy Campaign No Longer A Dungeon Fantasy Campaign?, Part I
Oddly enough, running Dungeon Fantasy demos are my local game store and my hacked-together version have given me a bit of insight into the series like nothing else ever has. At first, Aersalus was just supposed to be a straight-up Dungeon Fantasy campaign with all the normal rules and races and the beer and pretzel approach. […]
Continue readingBoil and Bubble: Words of Creation
Logos (sometimes referred to as “power words” or “prime words”) are the literal words of Creation itself. Logos are the selfsame words that were spoke in the making of the universe. Despite having such a divine provenance they can be learned by mortal men and women who have sufficient strength of will…. …if you’d like to read more, […]
Continue readingTriple Threat: Abattoirian
AbattoirianAbattoirians are the nightmarish result of three or more dead bodies fusing together into one hideous creature. Standing between seven and eight foot tall, they are a humanoid being made of a mishmash body parts where smooth skin should be. This might result in an extra head being embedded in the torso or arms sticking […]
Continue readingBoil and Bubble: Ritual Path Magic Mana Batteries
Ritual Path Magic is one of the more flexible magical systems GURPS 4th edition has yet to produce. It’s got its share of perceived woes (lack of “power stones” or an enchantment system that conforms to how the system itself functions), but it also can shine brilliantly in just about any genre with the right […]
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