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Tag Archives: Aeon

Carpe Blogiem: Aeon Team Rosters – Part II

Posted on June 1, 2016June 1, 2016 by Christopher R. Rice | 2 Comments

As promised by prophecy the next installment of how things are going – this time for the current most long-running campaign in Aeon: The B-Team. Additionally, since I’ve had a few folks ask me about why I demarcate game sessions into “Seasons” and want an explanation I wanted to give one. Basically, the way I typically […]

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Carpe Blogiem: Aeon Team Rosters – Part I

Posted on May 24, 2016May 24, 2016 by Christopher R. Rice | 2 Comments

I’ve been a busy little beaver – and if my keyboard hand’t crapped out on me at the beginning of the month I’d’ve had a lot more done. As it stands, I feel pretty good at the state of my campaign (s). I’ve add another team to the roster (C-Team) and I’ve almost completed everything […]

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Gamemaster’s Guidepost: Super-ST Options

Posted on April 7, 2016April 7, 2016 by Christopher R. Rice | 4 Comments

One thing that has come up in my Aeon campaign is Super-ST and how it does what it does. One of my (few) house rules is that Costs Fatigue is worth more – I just use PK’s version because it works better. But the discussion of why Super-ST should be discounted more because of that houserule […]

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Boil and Bubble: Subtle Sorcery

Posted on March 24, 2016March 7, 2018 by Christopher R. Rice | No Comments

 I had a burst of inspiration hit me (thanks O Lady Muse) over the weekend regarding the kind of campaign I wanted to run for my face to face game. I got my players involved and they’re game for it. Originally, I wanted to run a full on high-powered supers game. Force blasts, people changing […]

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Carpe Blogiem: It’s Been an Aeon…

Posted on January 7, 2016January 7, 2016 by Christopher R. Rice | 8 Comments

My new campaign setting, Aeon, has proven to be quite interesting. The base idea of the setting is the question “What if superpowers became real one day?” It’s not a particularly novel idea. But it became more (and I can’t really discuss what I mean by this – because my players read this blog) the […]

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