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Tag Archives: Dungeons and Dragons 5th edition

Carpe Blogiem: 2020 – A Year In Review

Posted on January 26, 2021January 26, 2021 by Christopher R. Rice | 2 Comments

Here are how things went for me in 2020: The Good (What I did well or that went well) GURPS Realm Management (aka “SNO-51”) finished the playtest and went to production. It’s still there and very much out of my hands. Hopefully we’ll see it this year. The five adventures I wrote with J. Edward […]

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GURPS101: GURPS, Justice, and the Dungeon Fantasy Way

Posted on October 10, 2017October 10, 2017 by Christopher R. Rice | 1 Comment

My buddy +Douglas Cole just tossed up a kickstarter for his 5e adventure “Lost Hall of Tyr.” I have been one of the lucky few he’s shown the thing to pretty much from the beginning and despite my lack of comments on anything but the most surface of observations he’s continued to let me see this thing […]

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Gamemaster’s Guidepost: The Worthiness or Unworthiness of Complex Mechanics

Posted on June 8, 2017June 8, 2017 by Christopher R. Rice | No Comments

Today is a fine GURPSday and today I’m going to ramble on about a topic near and die to every gamer’s heart: How can the complexity of mechanics affect the actual roleplaying of a game? First, a few things. To play a roleplaying game is to have some measure of mechanical institutions within the game […]

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Carpe Blogiem: The Dungeon Grappling Kickstarter

Posted on November 8, 2016November 8, 2016 by Christopher R. Rice | 1 Comment

So this is a first. I’m going to talk about non–GURPS on my blog for a change. In this case, the various flavors of popular Dungeons and Dragons. (Fair warning – I plan on getting into DnD5e next years so this is likely the first of such posts). The reason I want to talk about this […]

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