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Tag Archives: Martial Arts

GURPS101: Deconstructing Whirlwind Attack

Posted on October 8, 2020October 9, 2020 by Christopher R. Rice | No Comments

Recently while working on my wuxia fantasy campaign I got to thinking about attacking tons of opponents at once. Obviously, Whirlwind attack came to mind. But that ability doesn’t really match up to how you see it working in kung fu flicks. So I thought I’d do one of my deconstructions for it. (The actual […]

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Carpe Blogiem: Dungeon Grappling Review

Posted on February 2, 2020February 2, 2020 by Christopher R. Rice | No Comments

I want to preface this product reveiw with the following: I’ve not yet played Pathfinder or Dungeons and Dragons 5th edition, but have read both and have a good understanding of the rules therein. I’ve played many games with the original Dungeons and Dragons game engine (aka “OSR” aka “Swords and Wizardry”). Additionally, I worked as […]

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Melee Academy: Martial Arts Style – Tán Tuǐ

Posted on October 27, 2019June 3, 2022 by Christopher R. Rice | No Comments

  While preparing for my wuxia campaign, the Middle Kingdom, I wrote up a couple of styles for my players to use. The following was one of them. Technically, Tán Tuǐis mostly a series of forms or sub-style. I really stretch the GURPS definition of a martial arts style, but it’s cool and thematic and I […]

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Carpe Blogiem: The Middle Kingdom Primer – Optional Rules

Posted on October 22, 2019July 4, 2026 by Christopher R. Rice | No Comments

Like my previous posts this one is kind of an “outloud thinking” post. I’ve discussed doing research on Chinese history and folklore, the general thrust of the campaign, and how I was approaching character creation. This post is going to talk about the general optional rules I’d be using for the campaign. First, I decided […]

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Carpe Blogiem: The Middle Kingdom Primer – Introduction

Posted on October 16, 2019July 4, 2026 by Christopher R. Rice | No Comments

I previously did a primer series on my Chronicles of Ceteri and Aeon campaign setting (both of which are currently unfinished – I will finish this one damn it) and it was so well received I decided to make it a “thing” on my blog. So, here’s the intro for my newly minted wuxia wainscot […]

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Carpe Blogiem: Ruminations on a Wuxia Campaign V

Posted on October 15, 2019July 4, 2026 by Christopher R. Rice | No Comments

Like[TBA] my previous posts this one is kind of an “outloud thinking” post. I’ve discussed doing research on Chinese history and folklore, the general thrust of the campaign, how I was approaching character creation, and what cinematic/optional rules I would be putting into play. This post is going to talk about all of that and […]

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Carpe Blogiem: Ruminations on a Wuxia Campaign IV

Posted on October 12, 2019July 4, 2026 by Christopher R. Rice | No Comments

Like my previous posts this one is kind of an “outloud thinking” post. I’ve discussed doing research on Chinese history and folklore, the general thrust of the campaign, and how I was approaching character creation. This post is going to talk about the general optional rules I’d be using for the campaign. First, I decided […]

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Carpe Blogiem: Ruminations on a Wuxia Campaign III

Posted on October 9, 2019July 4, 2026 by Christopher R. Rice | No Comments

Like my previous posts this one is kind of an “outloud thinking” post. I’ve discussed doing research on Chinese history and folklore as well as the general thrust of the campaign, this post is going to talk about the more mechanical aspects of the campaign. First, I decided I would not be using the chi-based […]

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Carpe Blogiem: Ruminations on a Wuxia Campaign II

Posted on October 8, 2019July 4, 2026 by Christopher R. Rice | No Comments

Like my previous post this one is kind of an “outloud thinking” as I work through my notes, sources, and mind to tie together a campaign. I think the first thing I need to get right is the atmosphere. Wuxia is not just martial arts, flying fist, and furious action. It’s a mindset. The protagonists need […]

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Carpe Blogiem: Ruminations on a Wuxia Campaign

Posted on October 7, 2019July 4, 2026 by Christopher R. Rice | No Comments

Ahhh, that new campaign smell. I know, I know, you’re thinking “Dude, this is like the third one in as many months. What gives?” Well, what gives is pretty simple: If a campaign doesn’t spark for me I don’t force it. That way lies burnout for gaming period. My players mostly understand that. The DF […]

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