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Tag Archives: martial arts

Melee Academy: Fantastic Martial Arts VII

Posted on June 5, 2022June 5, 2022 by Christopher R. Rice | No Comments

GURPS Martial Arts codifies fighting styles in an easy to use block. Most of the book is based on real world martial arts with a few “fantastic” styles in a separate section. Here is a fantastic style. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to […]

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Melee Academy: Fantastic Martial Arts VI

Posted on December 5, 2021June 3, 2022 by Christopher R. Rice | No Comments

GURPS Martial Arts codifies fighting styles in an easy to use block. Most of the book is based on real world martial arts with a few “fantastic” styles in a separate section. Here is a fantastic style I’m using in my wuxia campaign “Ten Thousand Jade Petals” for some of the crossbow sharpshooters in the […]

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Melee Academy: Fantastic Martial Arts V

Posted on July 5, 2021June 3, 2022 by Christopher R. Rice | No Comments

GURPS Martial Arts codifies fighting styles in an easy to use block. Most of the book is based on real world martial arts with a few “fantastic” styles in a separate section. Here is a fantastic style I’m using in my wuxia campaign “Ten Thousand Jade Petals” for some of the diplomats in the campaign. […]

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Melee Academy: Fantastic Martial Arts IV

Posted on June 5, 2021June 3, 2022 by Christopher R. Rice | No Comments

GURPS Martial Arts codifies fighting styles in an easy to use block. Most of the book is based on real world martial arts with a few “fantastic” styles in a separate section. Here is a fantastic style I’m using in my wuxia campaign “Ten Thousand Jade Petals” for some of the courtesans and other femme […]

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GURPS101: Deconstructing Whirlwind Attack

Posted on October 8, 2020October 9, 2020 by Christopher R. Rice | No Comments

Recently while working on my wuxia fantasy campaign I got to thinking about attacking tons of opponents at once. Obviously, Whirlwind attack came to mind. But that ability doesn’t really match up to how you see it working in kung fu flicks. So I thought I’d do one of my deconstructions for it. (The actual […]

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GURPS101: More Chi Powers I

Posted on October 5, 2020October 9, 2020 by Christopher R. Rice | No Comments

In Pyramid #3/105: Cinematic Magic I used the Sorcery system in a new way: to create a chi-based powers system for cinematic martial artists. Since then I’ve added to my listed powers. Here’s a few new ones from my Ten Thousand Jade Petals campaign: . . . if you’d like to read more, consider becoming a […]

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Melee Academy: Fantastic Martial Arts II

Posted on July 5, 2020June 3, 2022 by Christopher R. Rice | No Comments

GURPS Martial Arts codifies fighting styles in an easy to use block. Most of the book is based on real world martial arts with a few “fantastic” styles in a separate section. Here is a fantastic style I’m using in my wuxia campaign “Ten Thousand Jade Petals” that riffs off of Shurikenjutsu and takes it […]

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Melee Academy: Fantastic Martial Arts

Posted on June 6, 2020June 3, 2022 by Christopher R. Rice | No Comments

GURPS Martial Arts codifies fighting styles in an easy to use block. Most of the book is based on real world martial arts with a few “fantastic” styles in a separate section. Here is a fantastic style I’m using in my wuxia campaign “Ten Thousand Jade Petals” that riffs off of Shurikenjutsu and takes it […]

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Melee Academy: Fantastic Martial Arts III

Posted on April 5, 2020June 3, 2022 by Christopher R. Rice | No Comments

GURPS Martial Arts codifies fighting styles in an easy to use block. Most of the book is based on real world martial arts with a few “fantastic” styles in a separate section. Here is a fantastic style I’m using in my wuxia campaign “Ten Thousand Jade Petals” that riffs off of Shurikenjutsu and takes it […]

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Carpe Blogiem: Dungeon Grappling Review

Posted on February 2, 2020February 2, 2020 by Christopher R. Rice | No Comments

I want to preface this product reveiw with the following: I’ve not yet played Pathfinder or Dungeons and Dragons 5th edition, but have read both and have a good understanding of the rules therein. I’ve played many games with the original Dungeons and Dragons game engine (aka “OSR” aka “Swords and Wizardry”). Additionally, I worked as […]

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