Recently while working on my wuxia fantasy campaign I got to thinking about attacking tons of opponents at once. Obviously, Whirlwind attack came to mind. But that ability doesn’t really match up to how you see it working in kung fu flicks. So I thought I’d do one of my deconstructions for it. (The actual […]
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Carpe Blogiem: Dungeon Grappling Review
I want to preface this product reveiw with the following: I’ve not yet played Pathfinder or Dungeons and Dragons 5th edition, but have read both and have a good understanding of the rules therein. I’ve played many games with the original Dungeons and Dragons game engine (aka “OSR” aka “Swords and Wizardry”). Additionally, I worked as […]
Continue readingMelee Academy: Martial Arts Style – Tán Tuǐ
While preparing for my wuxia campaign, the Middle Kingdom, I wrote up a couple of styles for my players to use. The following was one of them. Technically, Tán Tuǐis mostly a series of forms or sub-style. I really stretch the GURPS definition of a martial arts style, but it’s cool and thematic and I […]
Continue readingCarpe Blogiem: The Middle Kingdom Primer – Optional Rules
Like my previous posts this one is kind of an “outloud thinking” post. I’ve discussed doing research on Chinese history and folklore, the general thrust of the campaign, and how I was approaching character creation. This post is going to talk about the general optional rules I’d be using for the campaign. First, I decided […]
Continue readingCarpe Blogiem: The Middle Kingdom Primer – Introduction
I previously did a primer series on my Chronicles of Ceteri and Aeon campaign setting (both of which are currently unfinished – I will finish this one damn it) and it was so well received I decided to make it a “thing” on my blog. So, here’s the intro for my newly minted wuxia wainscot […]
Continue readingCarpe Blogiem: Ruminations on a Wuxia Campaign V
Like[TBA] my previous posts this one is kind of an “outloud thinking” post. I’ve discussed doing research on Chinese history and folklore, the general thrust of the campaign, how I was approaching character creation, and what cinematic/optional rules I would be putting into play. This post is going to talk about all of that and […]
Continue readingCarpe Blogiem: Ruminations on a Wuxia Campaign IV
Like my previous posts this one is kind of an “outloud thinking” post. I’ve discussed doing research on Chinese history and folklore, the general thrust of the campaign, and how I was approaching character creation. This post is going to talk about the general optional rules I’d be using for the campaign. First, I decided […]
Continue readingCarpe Blogiem: Ruminations on a Wuxia Campaign III
Like my previous posts this one is kind of an “outloud thinking” post. I’ve discussed doing research on Chinese history and folklore as well as the general thrust of the campaign, this post is going to talk about the more mechanical aspects of the campaign. First, I decided I would not be using the chi-based […]
Continue readingCarpe Blogiem: Ruminations on a Wuxia Campaign II
Like my previous post this one is kind of an “outloud thinking” as I work through my notes, sources, and mind to tie together a campaign. I think the first thing I need to get right is the atmosphere. Wuxia is not just martial arts, flying fist, and furious action. It’s a mindset. The protagonists need […]
Continue readingCarpe Blogiem: Ruminations on a Wuxia Campaign
Ahhh, that new campaign smell. I know, I know, you’re thinking “Dude, this is like the third one in as many months. What gives?” Well, what gives is pretty simple: If a campaign doesn’t spark for me I don’t force it. That way lies burnout for gaming period. My players mostly understand that. The DF […]
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