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Tag Archives: Patreon

GURPS101: Lens for Multi-Professions – Flying Blade

Posted on July 18, 2015April 24, 2018 by Christopher R. Rice | No Comments

Fiction is chock full of examples where the hero throws a knife and sticks it in the bad guy and he falls over dead. In GURPS…not so much. Today’s GURPS101 is about emulating that badassitude. Throw a knife. Bad guy falls over. Or, in this case, throw a knife, monster falls over, take it’s stuff… …if you’d like […]

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Gamemaster’s Guidepost: Wealth as an Attribute

Posted on July 4, 2015July 4, 2015 by Christopher R. Rice | No Comments

Nathan “Crackerjakk” Joy asked me a couple of weeks back what I thought about Wealth as an attribute. I gave him a couple of answers that settled his questions and he in turn gave me a few ideas. Wealth as an attribute…what an interesting concept. It’s not novel. In fact, it’s been done a couple of times in […]

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The Hurt Locker: The Shroud of Turin

Posted on June 20, 2015June 20, 2015 by Christopher R. Rice | No Comments

Even in campaigns that don’t allow methods to resurrect the dead, the very thought of bringing the dead back to life is a compelling hook. Mythology has many places, things, or people that bring back the dead to life, but one of the most interesting is the so-called Shroud of Turin. Supposedly the burial shroud […]

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Gamemaster’s Guidepost: Monster Hunters Campaign – The Broken Night

Posted on May 23, 2015May 23, 2015 by Christopher R. Rice | No Comments

Today’s Gamemaster’s Guidepost is yet another departure from the standard fare I’ve been producing. In fact, it’s a radical from anything I’ve ever posted on my blog. This is something that I’d normally held in reserve for a Pyramid article. But I decided that I have so much already in that grouping that it was […]

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Boil and Bubble: Spell Kits for Casters – Cryomancer

Posted on May 2, 2015April 24, 2018 by Christopher R. Rice | No Comments

Fire tends to be the “go-to” element for spellwork that damages the target. But what of ice? Cold can kill just as easily as heat can. It’s the extremes of temperature that kills…so why don’t we see more “cryomancers” in fiction or RPGs? They can make the ground slippery, preserve a corpse, silence an alarm […]

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Gamemaster’s Guidepost: Mini-Location – Fantasy Smithy

Posted on April 18, 2015April 18, 2015 by Christopher R. Rice | No Comments

Sometimes you just need to drop a location into your game that’s already ready to go. It doesn’t mean a GM is ill-prepared, but he can’t predict every player character action. So what’s he to do? Well, GURPS has quite a few supplements out there that can detail specific locations, but what about smaller areas? […]

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Triple Threat: The Whispermen

Posted on April 4, 2015April 4, 2015 by Christopher R. Rice | No Comments

Today’s Triple Threat is something from the Nightmare File (the place where I note all the scary critters I dream about) combined with a thought I had while people-watching (a favorite pastime). “Why do crowds suddenly become silent?” It was just an idle thought at the time, but I had a dream that night that […]

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Gamemaster’s Guidepost: Mad as Bones Part II

Posted on March 21, 2015March 21, 2015 by Christopher R. Rice | No Comments

Last month, one of the Patreon Specials I put out for you, dear patrons, was Mad as Bones, and this month I’m adding to those rules. Celti has been playing with the idea of “mental” fatigue points for a long time (long as I have been acquainted with him), and when he suggested back in […]

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GURPS101: Lens for Scholar – The Physick

Posted on March 8, 2015May 9, 2018 by Christopher R. Rice | No Comments

  I like playing support characters whenever I play in a game. Bookworms, healers, “buff” mages, and so on are some of my favorite roles. I’ve always liked GURPS Dungeon Fantasy 4: Sages – both character templates are just so cool to me as a GM and a game designer. While working on my new […]

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Gamemaster’s Guidepost: Tainted Blood

Posted on February 21, 2015February 21, 2015 by Christopher R. Rice | 2 Comments

GURPS Monster Hunters has become one of the more popular of the GURPS lines since it came out in 2012. It’s spawned tons of Pyramid articles and (on my part at least) lots of blog posts. One of the things that I personally liked about Monster Hunters was how it let you like a reformed […]

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