So several of my keys on my keyboard are malfunctioning. I cleaned it and that’s not helping. So ordered parts which won’t be here till 10th Patreon specials and blog posts will commence as soon as my computer is back in order. Likely, specials will all come at once at the end of the month […]
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The Hurt Locker: Shelter Building After the End
GURPS After the End 2: The New World presents several new rules for surviving in the wastelands. “Survival at the End” from Pyramid #3/90: After the End gives even more guidelines and options for survival. Today’s Hurt Locker installment is all about building shelters when you don’t have adequate gear…. …if you’d like to read more, consider becoming […]
Continue readingGURPS101: More Imbuement Skills
GURPS Power-Ups 1: Imbuements offers one of the cleanest methods to enhance mundane attacks in a supernatural way for GURPS 4th edition. Because you can never have enough imbuement skills – here are a few more…. …if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons […]
Continue readingGURPS101: Extra, Extra Effort
GURPS Powers introduces a new rule: Godlike Extra Effort (Powers, p. 161). This effectively allows you to enhance the effectiveness of your ability to drastic degrees and is only limited by your FP. GURPS Horror introduces rules for corruption (see Power Corrupts in Horror, pp. 146-148). Finally, GURPS Thaumatology introduces Threshold Magic (pp. 76-82), a form of magic […]
Continue readingBoil and Bubble: Necromantic Sorcery Spells
Sorcery is quickly becoming one of my favorite magic systems – though it’ll probably never eclipse Ritual Path Magic. This is mostly due to the fact that Sorcery as a new system is the same as the old system. It uses the standard advantages and disadvantages to create a workable, cohesive frame of magic. What’s more, it’s fairly […]
Continue readingGURPS101: Dungeon Fantasy Knight Power-Ups and Gear
I was playing in a Dungeon Fantasy game GMed by Timothy “Humabot” Ponce and one of my fellow players (Tai Parry) created what was essentially Link from Legend of Zelda. What eventually became one of Tai’s signature moves was a slam with a shield. It was, in a word, devastating. Inspired by various game sessions and a few […]
Continue readingGURPS101: More Bioenhancement Abilities for Monster Hunter Experiments III
Like the previous two installments, today’s Special is all about the experiment from GURPS MonsterHunters. With even more new abilities for experiments, between the three issues it’s practically a Power-Ups book for GURPS Monster Hunter experiments! ..if you’d like to read more, consider becoming a patron! If you are already a patron click here for […]
Continue readingGamemaster’s Guidepost: Randomly Generated Traps
Sometimes it’s a trap and you don’t know that you know. Sometimes it’s a trap and you knowthat you know. Sometimes it’s a trap and you don’t know that you know. Basically, sometimesyou need a trap to spring on your players and you don’t want to take the time to roll it up.Here’s twelve traps […]
Continue readingGURPS101: More Bioenhancement Abilities for Monster Hunter Experiments II
Like the previous installment, today’s Special is all about the experiment from GURPS MonsterHunters. With new abilities for your favorite Frankenstein or Prometheus person, whatcould possibly go wrong with making a monster… ..if you’d like to read more, consider becoming a patron! If you are already a patron click here for the full article.
Continue readingGamemaster’s Guidepost: Dungeon Fantasy Encounter – Battle at Bloodfire Falls
Sometimes a Dungeon Fantasy GM just needs a quick boss encounter. It doesn’t necessarilyhave to be anything special, just something tough for the players with decent loot at the end.Well look no more! Here’s a quick encounter with “fun” Elder Things and some already rolledtreasure. With new traps, monsters, and diseases what else could a […]
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