I love making powers for GURPS Psionic Powers – there is just always more to do or create. Here’s a new photokinesis ability. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingTag Archives: Psionics
GURPS101: Astral Realm Meta-Rules
The astral plane (also called the etheric plane) exists alongside material reality. This is the place where spirits, ghosts, and other stranger beings dwell as well as where astral projectors send their spirits to walk free of mortal flesh. The following rules help to make the astral realm more interesting – especially performing tasks there […]
Continue readingGURPS101: More Cyberpsi Powers for Psionic Powers II
You can always use more psionic powers for GURPS Psionic Powers – so here’s a new cyberpsi ability for investigators and the like. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: More Psychic Vampirism Powers II
GURPS Psionic Powers is one of my favorite systems for powers in GURPS 4th edition. One of my favorite powers is psychic vampirism. All the coolness of vampires, without having to drink a pint of Blüd Light every day. But it’s more than that, psychic vampires don’t just feed on lifeforce (or, rather, don’t have […]
Continue readingGURPS101: More Telepathy Powers for Psionic Powers III
GURPS Psionic Powers offers one of the more interesting power frameworks for GURPS Fourth Edition. The following new techniques are available to any psi who has the prerequisite power… …if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: More Psychic Healing Powers for Psionic Powers II
Some more powers and variations for psychic healers using the GURPS Psionic Powers framework . . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: More Psychokinesis Powers for Psionic Powers
GURPS Psionic Powers offers one of the more interesting power frameworks for GURPS Fourth Edition. The following new power “Psi-Bolt” increases the arsenal of any teke… …if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingThe Hurt Locker: More Psi-Tech I
GURPS Psi-Tech offers a ton of new gear for those using GURPS Psionic Powers. Here are a few new pieces of equipment for your campaign. …if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingDesigner’s Notes: Necro-Psi
I’ve done a lot of work creating new powers for GURPS Psionic Powers one of my biggest regrets was not getting credit on that book (I playtested it – but got no credit). I think my love for the system PK put together as much as my regret in not earning that credit has driven me […]
Continue readingGURPS101: More Telepathy Powers for Psionic Powers II
GURPS Psionic Powers offers one of the more interesting power frameworks for GURPS Fourth Edition. The following new power “Mind Chains” increases the arsenal of any telepath… …if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue reading