Boil and Bubble: Creating and Modifying New Ritual Path Magic Paths

GURPS Thaumatology: Ritual Path Magic remains one of the most popular magical systems in 4th edition GURPS. It started life in GURPS Monster Hunters 1: Champions quickly got its own book and then introduced in Dungeon Fantasy via GURPS Dungeon Fantasy 19: Incantation Magic. I know it’s spawned dozens, perhaps hundreds of posts here on Ravens and […]

Continue reading

Boil and Bubble: Ritual Path Magic – More New Casting Talents I

Here are a few new casting talents for Ritual Path Magic – mostly culled from my own campaigns. Arcane Attorney 5 points/level Fast-Talk, Law, Path of Chance, Path of Spirit, and Public Speaking. Reaction Bonus: None! This is a casting talent. Alternative Benefit: Treat your Thaumatology and any Path skills as one level higher per […]

Continue reading

Boil and Bubble: Optional Multiple Caster Rules for Effect-Shaping Ritual Path Magic

It occured to me the other day as I was looking at my rules for my Chronicles of Ceteri campaign setting that the regular rules for multiple casters in Effect-Shaping Ritual Path Magic are kind of anemic. Each caster gives a mere +1? +2 for a critical success. I decided to come up with something better. So […]

Continue reading

Boil and Bubble: Ritual Path Magic Miscellany V

Like my previous four installments, today’s post are compact little rules to help spice up your Ritual Path Magic game. Better Rules for Working Together in Effect-Shaping Ritual Path Magic Working together for standard energy-gathering Ritual Path Magic is straightforward: all assisting mages roll their skill and pool the energy. In Effect-Shaping RPM it’s simply […]

Continue reading

Boil and Bubble: Ritual Path Magic Defense Spells

A couple of quick defensive magic spells for GURPSDay. Ground Energy Spell Effects: Lesser Destroy Energy. Inherent Modifiers: Altered Traits, Damage Resistance (Limited, Energy Attacks). Greater Effects: 0 (x1). This spell is usually cast as a charm and gives DR 20 against energy-based attacks as soon as the bearer of the charm is attacked with […]

Continue reading

Boil and Bubble: Ritual Path Magic Anti-Magic Spells

A few new spells for casters looking to neutralize other casters or defend themselves from hostile magic. Arcane Ruse Spell Effects: Greater Create Magic. Inherent Modifiers: Area of Effect + Bestows a Modifier, Rolls to discern the spells true nature + Meta-Magic, Illusory. Greater Effects: 1 (x3). This spell causes every spellcaster within its area […]

Continue reading