Like my previous five installments, today’s post are compact little rules to help spice up your Ritual Path Magic game. Drain Tests Magic is treated normally except that an additional roll is required. Casters must now make a Will-based Path skill roll after the spell is cast with a -1 to rolls for every 20 […]
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Boil and Bubble: Creating and Modifying New Ritual Path Magic Paths
GURPS Thaumatology: Ritual Path Magic remains one of the most popular magical systems in 4th edition GURPS. It started life in GURPS Monster Hunters 1: Champions quickly got its own book and then introduced in Dungeon Fantasy via GURPS Dungeon Fantasy 19: Incantation Magic. I know it’s spawned dozens, perhaps hundreds of posts here on Ravens and […]
Continue readingBoil and Bubble: Ritual Path Magic – More New Casting Talents I
Here are a few new casting talents for Ritual Path Magic – mostly culled from my own campaigns. Arcane Attorney 5 points/level Fast-Talk, Law, Path of Chance, Path of Spirit, and Public Speaking. Reaction Bonus: None! This is a casting talent. Alternative Benefit: Treat your Thaumatology and any Path skills as one level higher per […]
Continue readingBoil and Bubble: Teamwork Ritual Path Magic Spells
Here are a couple of spells for ritual path magic casters to amp up their teamworking skills All as One Spell Effects: Greater Sense Mind + Greater Transform Mind x2. Inherent Modifiers: Area Effect + Bestows a Bonus, Group actions. Casting Time: 3 (x5). This spell binds a group of up to six minds together […]
Continue readingBoil and Bubble: Optional Multiple Caster Rules for Effect-Shaping Ritual Path Magic
It occured to me the other day as I was looking at my rules for my Chronicles of Ceteri campaign setting that the regular rules for multiple casters in Effect-Shaping Ritual Path Magic are kind of anemic. Each caster gives a mere +1? +2 for a critical success. I decided to come up with something better. So […]
Continue readingBoil and Bubble: Tips and Tricks for Ritual Path Magic
Ritual Path Magic is probably my favorite of all the current magic systems. It’s flexible, it’s flavorful, and it’s fun. It can be hard to get into – especially as a GM. But don’t let that stop you! There are tons of resources out there to help and if you stop by the GURPS Discord or […]
Continue readingBoil and Bubble: Ritual Path Magic Miscellany V
Like my previous four installments, today’s post are compact little rules to help spice up your Ritual Path Magic game. Better Rules for Working Together in Effect-Shaping Ritual Path Magic Working together for standard energy-gathering Ritual Path Magic is straightforward: all assisting mages roll their skill and pool the energy. In Effect-Shaping RPM it’s simply […]
Continue readingBoil and Bubble: Ritual Path Magic Defense Spells
A couple of quick defensive magic spells for GURPSDay. Ground Energy Spell Effects: Lesser Destroy Energy. Inherent Modifiers: Altered Traits, Damage Resistance (Limited, Energy Attacks). Greater Effects: 0 (x1). This spell is usually cast as a charm and gives DR 20 against energy-based attacks as soon as the bearer of the charm is attacked with […]
Continue readingBoil and Bubble: Christmas Ritual Path Magic
It’s the season and I thought it might be fun to create some Ritual Path Magic spells for Santa Claus and his minions. I mean if elves don’t have magic who does? Arose Such a Clatter Spell Effects: Greater Destroy Energy. Inherent Modifiers: Bestows a Bonus, Stealth rolls. Greater Effects Multiplier: 1 (x3). This spell […]
Continue readingBoil and Bubble: Ritual Path Magic Anti-Magic Spells
A few new spells for casters looking to neutralize other casters or defend themselves from hostile magic. Arcane Ruse Spell Effects: Greater Create Magic. Inherent Modifiers: Area of Effect + Bestows a Modifier, Rolls to discern the spells true nature + Meta-Magic, Illusory. Greater Effects: 1 (x3). This spell causes every spellcaster within its area […]
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