A couple of fire-based Ritual Path Magic spells for your caster… . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingTag Archives: Ritual Path Magic
Boil and Bubble: Ritual Path Magic Defense Spells
A couple of quick defensive magic spells for GURPSDay. Ground Energy Spell Effects: Lesser Destroy Energy. Inherent Modifiers: Altered Traits, Damage Resistance (Limited, Energy Attacks). Greater Effects: 0 (x1). This spell is usually cast as a charm and gives DR 20 against energy-based attacks as soon as the bearer of the charm is attacked with […]
Continue readingBoil and Bubble: Christmas Ritual Path Magic
It’s the season and I thought it might be fun to create some Ritual Path Magic spells for Santa Claus and his minions. I mean if elves don’t have magic who does? Arose Such a Clatter Spell Effects: Greater Destroy Energy. Inherent Modifiers: Bestows a Bonus, Stealth rolls. Greater Effects Multiplier: 1 (x3). This spell […]
Continue readingBoil and Bubble: Ritual Path Magic Anti-Magic Spells
A few new spells for casters looking to neutralize other casters or defend themselves from hostile magic. Arcane Ruse Spell Effects: Greater Create Magic. Inherent Modifiers: Area of Effect + Bestows a Modifier, Rolls to discern the spells true nature + Meta-Magic, Illusory. Greater Effects: 1 (x3). This spell causes every spellcaster within its area […]
Continue readingGURPS101: Sin-Eating
Sin-eating is a practice that goes back for hundreds, maybe thousands of years. In essence, a sin-eater takes all the wrong-doings and evil acts a person has committed into themselves. This is typically done after the subject dies, but before they die is possible as well. Sin-Eating can be found in many cultures and religions. […]
Continue readingBoil and Bubble: Ritual Path Magic Weather Spells
My grimoire from my Ceteriverse campaign is…large. I figured I’d share a few spells from it for others to use. Here are some weather spells I’ve converted to regular RPM from my specific RPM derivative in the campaign. Enjoy. Cold Snap Spell Effects: Lesser Control Energy x2. Inherent Modifiers: Area of Effect + Damage, External Burning […]
Continue readingBoil and Bubble: Fire Ritual Path Magic Spells I
A couple of fire-based Ritual Path Magic spells for your caster. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingCarpe Blogiem: The Chronicles of Ceteri Primer – Extrinsic Magic Part II
As we were talking about in the previous installment (TBA), this post is also about extrinsic magic. The Limits of Magic I made it so magic had a few limits, things it couldn’t do no matter how powerful you were: Creation and Transformation: Magic cannot be used to permanently create or transform objects any such […]
Continue readingCarpe Blogiem: The Chronicles of Ceteri Primer – Schwarzgerät
For the most part the universe of Ceteri is TL8 (or less in some areas). It’s a contemporary campaign set in the modern world – but that doesn’t mean weird technology doesn’t exist. Schwarzgerät is a word that means “black device” and has come to mean any sort of science or technology that uses variant, unknown, […]
Continue readingBoil and Bubble: Different Tradition – Chaos Magick
GURPS Thaumatology: Ritual Path Magic is one of my favorite systems and I love making new add-ons, micro-rules sets, and spells for it. Today’s patron special is a lens to turn regular casters into chaos magicians who rely on chance and circumstance to determine what their spells do.. . . . . . if you’d […]
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