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Tag Archives: standard magic

Boil and Bubble: The Power of the Soul

Posted on December 31, 2015December 31, 2015 by Christopher R. Rice | No Comments

Recently a poster on the forums asked: “I was wondering how someone would model soul stealing spells and creating soul gems (that function basically the same way as Mana-stones). I don’t see any spells, besides maybe soul jar, that represent ripping the soul of of a being and converting its energy into a Mana-stone.I was also […]

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Boil and Bubble: Magical Styles – Luna di Fiamma

Posted on October 5, 2015April 24, 2018 by Christopher R. Rice | 2 Comments

GURPS Thaumatology: Magical Styles is probably one of the most groundbreaking books on standard magic that has yet to come out for GURPS 4th edition. It describes various ways to tweak standard magic into a more flavorful – yet formulaic – way. The following magical style works best for a contemporary campaign, but can fit […]

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Boil and Bubble: How to Build a Spell Thief

Posted on May 24, 2015April 24, 2018 by Christopher R. Rice | No Comments

Recently, Shieldbunny from the Steve Jackson Games forums asked: I’ve been kicking around the idea of building a character based off of the spellthief class in That Other Game. For those of you that don’t know, the idea is a stealthy character that steals the spells from her enemies minds to cast herself. After some […]

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Gamemaster’s Guidepost: One Size Fits All!

Posted on January 24, 2015January 24, 2015 by Christopher R. Rice | No Comments

Adjustable Clothing is one of those odd spells, it has a purpose and its needed…but the wording just isn’t as clear as it could be (to me at least). I’m sure some will disagree with me, but I had a extremely difficult time parsing exactly how this thing was supposed to work. I figured there […]

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GURPS101: Dungeon Fantasy and Flying Carpets

Posted on December 4, 2014December 4, 2014 by Christopher R. Rice | 6 Comments

So I’ve been running a Dungeon Fantasy game for a while now – it’s a helluva lot more fun than I would have ever thought! – and one of the things that’s popped up twice is the flying carpet (Dungeon Fantasy 8: Treasure Tables, p. 39). It follows the normal rules for the line ($20 per […]

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