When S. A. Fisher came to me with an idea for a Pyramid article I immediately offered to help him in whatever way I could. Shawn had assisted me previously with a few other projects in the past, played cheerleader when I needed it, and in general acted as the mentor I view him as. When […]
Continue readingTag Archives: Standard Magic
Boil and Bubble: More Combat Magic Part I
GURPS Magic: Artillery Spells gives combat casters more options to choose from for area spells and deadly magic. The following three new spells gives a couple more options . . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingBoil and Bubble: Quick and Dirty Travel Spells for DFRPG
Guest Post by Kalzazz The Dungeon Fantasy Roleplaying Game has some rather elaborate rules for overland travel, including uses for Survival, Navigation, Weather Sense, and many other skills, oh my. It does not however include particularly convenient rules for the use of spells during said travel, despite including spells such as Quick March, Create Food, and […]
Continue readingThe Hurt Locker: The Wayfarer’s Friend
I like mucking around with magic systems and today I decided to play with the standard magic system and create a pricey item for Dungeon Fantasy. Behold! The Wayfarer’s Friend. Wayfarer’s Friend Created by the brilliant magician Wylan Dakkar, this well-put together backpack is made of fine leather that has been dyed a purple so dark it’s […]
Continue readingBoil and Bubble: Warcaster
Damage-dealing spellcasters using standard magic need all the help they can get. Sure, highskill can make tossing 3d Fireballs a breeze, but when compared with warriors or archers who can fight all day long and don’t really spend FP, things get . . . annoying. Suddenly, semiphenomenal cosmic power really does come with itty-bitty living […]
Continue readingCarpe Blogiem: Call for Dungeon Fantasy Campaign Collaborators
I’m looking for several folks to give me a helping hand in working on a “reskinning” of the standard magic system. Most of this is drudgery – I need to reorganize spell lists and later prerequisites – but I can’t do it all by myself. This is going to be for the Dungeon Fantasy campaign setting I […]
Continue readingBoil and Bubble: More Magic Enchantments I
Standard GURPS magic can leave a lot to be desired, but it has places where it just works perfectly. I decided to come up with a few new spells for enchantments for my own games and thought I’d share them. You’ll need GURPS Magic, of course. . . . . . if you’d like to […]
Continue readingGamemaster’s Guidepost: Fairy Rings
Guest Post by Anders Starmark Fairy rings are rings of mushrooms that grow outward, leaving a circle of dark green or dead grass behind them. They can appear wherever the terrain is relatively flat and unobstructed – grasslands are ideal. They are a powerful help for magicians, but can cause bad luck for anyone else. […]
Continue readingBoil and Bubble: Water Elementalism Magical Style
GURPS Thaumatology: Magical Styles presents an interesting way to spice up your campaigns.With it you can create flavorful magical methodologies for your campaigns using standardGURPS Magic. The following style assumes that you can only learn one magical elementalstyle or have a capacity to learn multiple styles (which is rarer). …if you’d like to read more, […]
Continue readingDesigner’s Notes: Codex Duello
Codex Duello was one of those things that came out of a “I wonder if I could…” after a conversation that started in Pyramid Write Club and degenerated into a off-list email conversation with +Douglas Cole. Doug thought that Control Points from GURPS Martial Arts: Technical Grappling might be more broadly applicable elsewhere. I just happened to […]
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