The Hurt Locker: Mudstompers

GURPS Dungeon Fantasy 6: Artifacts is probably one of my favorite GURPS books to date. It takes an extremely un-GURPS-like approach to solve a problem the system has: it makes up (balanced) stats for things that GURPS might otherwise struggle with (e.g., absolutes like invulnerability or “instant death” attacks). Anyways, here is a new artifact […]

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The Hurt Locker: Spirit Phone

In Pyramid #3/82: Magical Creations I wrote “The Hunter’s Reliquary” which gave Monster Hunters champions a new tool in their arsenal: relics. I didn’t have enough space for all relics, so here’s another one of the leftovers… …if you’d like to read more, consider becoming a patron! Note: the link to the actual content for […]

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The Hurt Locker: Outrigger Fantasy Airship

Whether it’s Dungeon Fantasy or a typical fantasy campaign, having access to an a means of getting from one place to another is almost required. Usually this would take the form of pack animals, wagons, or traditionally ocean- or river-going sailing vessels. But for some settings, such pedestrian means of conveyance simply will not do. Sometimes you […]

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