The Hurt Locker: The Rood Blades

In Pyramid #3/82: Magical Creations I wrote “The Hunter’s Reliquary” which gave MonsterHunters champions a new tool in their arsenal: relics. I didn’t have enough space for all relics,so here’s another one of the leftovers…. …if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is […]

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The Hurt Locker: Spoiled and Rurnt

So I’ve been thinking about this for a while now and realistically – which After the End is not – batteries, ammo, etc. would have spoiled a long while back. Batteries will likely last twenty years at most and that’s being optimistic. Gunpowder eventually does go bad. MREs eventually go bad. Everything eventually becomes spoiled or […]

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The Hurt Locker: Shelter Building After the End

GURPS After the End 2: The New World presents several new rules for surviving in the wastelands. “Survival at the End” from Pyramid #3/90: After the End gives even more guidelines and options for survival. Today’s Hurt Locker installment is all about building shelters when you don’t have adequate gear…. …if you’d like to read more, consider becoming […]

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The Hurt Locker: Drones and Unmanned Aerial Vehicles

Just a few decades ago, planes without a pilot were science fiction. Now they are everywhere.  Known as Unmanned Aerial Vehicles (UAVs)  or “drones,” these aircraft can be easily bought in a store or online for a couple hundred dollars (well, the commercial versions, not the actual war machines). Yet they’ve also changed how we fight wars […]

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