I started watching the new Berserk Golden Age Arc trilogy of movies in anticipation of seeing the new series and I got to wondering what would such a thing look like in GURPS terms? Berserk is an excellent mana and the anime is quite good, but it’s the blackest of dark fantasy and I don’t recommend […]
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The Hurt Locker: Gear Repositories for What’s In a Lair?
After one of my C-Team players for my Aeon campaign noted the lack of armories or “gadget” rooms in my rules for “What’s in a Lair?” I came up with some rules on the spot, but that got me thinking: Maybe some other folks could use this too. New Fixture: Gear Repository Varies A room […]
Continue readingThe Hurt Locker: Drones and Unmanned Aerial Vehicles
Just a few decades ago, planes without a pilot were science fiction. Now they are everywhere. Known as Unmanned Aerial Vehicles (UAVs) or “drones,” these aircraft can be easily bought in a store or online for a couple hundred dollars (well, the commercial versions, not the actual war machines). Yet they’ve also changed how we fight wars […]
Continue readingThe Hurt Locker: Metatronic Generators for Monster Hunters
GURPS Monster Hunters 5: Applied Xenology is out to day and man it is AWESOME. No, to be fair, I got to see if beforehand so I knew of its awesomeness, but seeing it released is pretty great too. New rules for magic, monsters, and making Monster Hunters totally non-magical if that’s something the GM […]
Continue readingThe Hurt Locker: The Golden Monk
Self-mummification is a real (and kind of squicky) practice. But what could possibly be better fodder for a RPG MacGuffin then a statue of a dead monk covered in gold? The following uses generic terms that could fit into any sort of campaign. Description Resembling a man sitting in the lotus position, the Golden Monk […]
Continue readingThe Hurt Locker: Deck of Wonders
I have a long (and troubling) relationship with the “Deck of Many Things” there hasn’t been a single DnD campaign I’ve ran where I haven’t willingly introduced it…or it showed up on its own. Put simply, I have a deck of cards with my other DnD things that I carried for a reason. So today’s […]
Continue readingThe Hurt Locker: Staff of the Archmagi
A classic icon of Dungeons and Dragon is the “Staff of the Magi,” a mage’s best friend. Without further-ado – the “Staff of the Archmagi” a Dungeon Fantasy artifact knockoff for today’s Hurt Locker: Staff of the Archmagi Power Item: 50 FP Suggested Origins: Cosmic or Magical (always wizardry). This powerful mage tool is much […]
Continue readingThe Hurt Locker: Castlevania Battle Cross
So Jpomena asked over on the forums what Castlevania’s Battle Cross might look like in GURPS terms. That’s a excellent question and one I decided to run with. Castlevania has a special place in my heart for many reasons and it’s by far one of my favorite video game series and I’ve played most of […]
Continue readingThe Hurt Locker: Occult Emergency Kits
So my best friend likes to randomly send me links to imgur (it’s his latest obsession) and sometimes I retweet them or put them on my Facebook account. Most of them are damn funny and he knows me well enough to know what I find amusing. Last night though, he sent me this link to […]
Continue readingThe Hurt Locker: How to Build a Hand of Glory
Note: In this post I’ll be reiterating a post I made on the Steve Jackson Games Forums (I’m putting it out there for my subscribers and a wider audience in general). It makes use of the rules for Metatronic Generators. The Hand of Glory is a powerful occult artifact. Made from a dismembered human hand […]
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