The Hurt Locker: Outrigger Fantasy Airship

Whether it’s Dungeon Fantasy or a typical fantasy campaign, having access to an a means of getting from one place to another is almost required. Usually this would take the form of pack animals, wagons, or traditionally ocean- or river-going sailing vessels. But for some settings, such pedestrian means of conveyance simply will not do. Sometimes you […]

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The Hurt Locker: Iron Rations – A Compleat Guide to Victualing in Ye Olde Dungeon, Part II

Guest Post by S. A. Fisher Continuing my post from before, I have some more goodies for the inquiring delver! Staples More seasoned adventurers will skip the expense and novelty of the iron rations and so forth and simply buy food in bulk. Adventurers can certainly get by on iron ration levels of food for […]

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The Hurt Locker: Iron Rations – A Compleat Guide to Victualing in Ye Olde Dungeon, Part I

Guest Post by S. A. FisherFor many dungeon delvers, the goal is simple: kick in the door, fight the monster, and loot the room. Rinse and repeat. For them, a week’s worth of “iron rations” and a water skin is more than enough detail to account for how they survive on their adventures outside of […]

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The Hurt Locker: Tangler Pistol

So recently someone posted about the “goo guns” from the Incredibles on the forums. Since that is one of my favorite superhero flicks of all time I decided to poke at the idea of building a “goo gun” using metatronic generators. New Binding ModifiersFirst, some new modifiers for Binding (p. B40): Cosmic, Enhanced Layering: This Cosmic […]

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The Hurt Locker: The Rood Blades

In Pyramid #3/82: Magical Creations I wrote “The Hunter’s Reliquary” which gave MonsterHunters champions a new tool in their arsenal: relics. I didn’t have enough space for all relics,so here’s another one of the leftovers…. …if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is […]

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