Triple Threat: Rat-Thing

Rat-Thing Rat-Things are large (about a foot and a half long from head to tail) rodent with a human faces that are twisted with hate. Despite their size they are fiendishly strong and can bit off the finger of a grown man with a single bite. Any Game System… ST: 8                      HP: 10                 […]

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Gamemaster’s Guidepost: Character Points, Embodied

XP. Eeps. Exp. Experience points. Character points.Whatever you call them they are the currency that drives the player economy. In GURPS these are simply called “Unspent Character Points” (no abbreviation, however adoptive exists – CP is a GURPS Martial Arts: Technical Grappling term). In games that use GURPS Power-Ups 5: Impulse Buys or Influencing Success […]

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Dungeon Fantastic: GURPS 101: Avoiding Combat Analysis-Paralysis in G…

Dungeon Fantastic: GURPS 101: Avoiding Combat Analysis-Paralysis in G…: (Go read the rest on Peter’s blog! He’s got helpful links too). As Douglas Cole pointed out with our fighters in Swords & Wizardry,there aren’t a lot of options to choose from. As a result, we don’t spend a lot of time trying to figure out […]

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Boil and Bubble: Diablorising Ritual Path Magic – The Necromancer – Part II

I’m continuing my “conversion” of the Diablo II Necromancer’s skills. Next up: Curses! Curses Most of the spells and abilities listed here involve weakening your target’s body and mind. Amplify Damage and is not here because my version of that actually made it into GURPS Thaumatology: Ritual Path Magic (p. 35). Dim Vision Spell Effects: […]

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